Husk infections, manually attacking when controlling a creature
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@@ -499,12 +499,10 @@ namespace Barotrauma
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float dist = ConvertUnits.ToDisplayUnits(Vector2.Distance(SimPosition, attackPosition));
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AttackTimer += deltaTime;
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body.ApplyTorque(Mass * character.AnimController.Dir * attack.Torque);
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if (dist < attack.Range * 0.5f)
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{
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AttackTimer += deltaTime;
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body.ApplyTorque(Mass * character.AnimController.Dir * attack.Torque);
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if (AttackTimer >= attack.Duration && damageTarget != null)
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{
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attack.DoDamage(character, damageTarget, WorldPosition, 1.0f, (soundTimer <= 0.0f));
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@@ -520,7 +518,6 @@ namespace Barotrauma
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body.ApplyLinearImpulse(Mass * attack.Force *
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Vector2.Normalize(attackPosition - SimPosition), pos);
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}
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}
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public void Draw(SpriteBatch spriteBatch)
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