Husk infections, manually attacking when controlling a creature
This commit is contained in:
@@ -0,0 +1,118 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Character name ="human" humanoid="true" genders="true" maleheadid="1,8" femaleheadid="1,7" needsair="false" doesbleed="false">
|
||||
|
||||
<name firstname="Content/Characters/Human/[GENDER]firstnames.txt" lastname="Content/Characters/Human/lastnames.txt" />
|
||||
|
||||
<ragdoll headposition="134" torsoposition="108"
|
||||
stepsize="42.0, 12.0"
|
||||
walkanimspeed="4.58"
|
||||
movementlerp="0.4"
|
||||
legtorque="15.0"
|
||||
thightorque="-5.0"
|
||||
walkspeed="2.0"
|
||||
swimspeed="2.0">
|
||||
|
||||
<!-- head -->
|
||||
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="5.0">
|
||||
<sprite texture="Content/Characters/Human/[GENDER]head[HEADID].png" sourcerect="1,1,37,38" depth="0.04" origin="0.5,0.5"/>
|
||||
<damagedsprite texture="Content/Characters/Human/damagedhead.png" sourcerect="1,1,37,38" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
<!-- body -->
|
||||
<limb id = "1" radius="14" height="21" mass = "20" type="Torso" attackpriority="3" impacttolerance="10.0">
|
||||
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="0,0,29,58" depth="0.05" origin="0.5,0.6"/>
|
||||
<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="0,0,29,58" origin="0.5,0.6"/>
|
||||
</limb>
|
||||
<limb id = "12" radius="13" mass = "20" type="Waist" impacttolerance="10.0">
|
||||
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="0,0,32,29" depth="0.045" origin="0.5,0.5"/>
|
||||
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="0,0,32,29" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
|
||||
<!-- left arm -->
|
||||
<limb id = "2" radius="8" height="20" mass="3" type="LeftArm">
|
||||
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="30,2,17,39" depth="0.15" origin="0.5,0.5"/>
|
||||
<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="30,2,17,39" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
<limb id = "3" radius="6" height="26" mass="3" type="LeftHand" pullpos="0.0,-18.0">
|
||||
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="49,2,13,47" depth="0.16" origin="0.5,0.5"/>
|
||||
<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="49,2,13,47" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
|
||||
<!-- right arm -->
|
||||
<limb id = "4" radius="8" height="20" mass="3" type="RightArm">
|
||||
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="30,2,17,39" depth="0.01" origin="0.5,0.5"/>
|
||||
<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="30,2,17,39" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
<limb id = "5" radius="6" height="26" mass ="3" type="RightHand" pullpos="0.0,-18.0">
|
||||
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="49,2,13,47" origin="0.5,0.5"/>
|
||||
<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="49,2,13,47" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
|
||||
<!-- left leg -->
|
||||
<limb id = "6" radius="10" height="30" mass = "8" type="LeftThigh">
|
||||
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="0,32,26,48" depth="0.15" origin="0.5,0.5"/>
|
||||
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="0,32,26,48" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
<limb id = "7" radius="6" height="39" mass = "5" type="LeftLeg">
|
||||
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="32,0,22,50" depth="0.16" origin="0.5,0.5"/>
|
||||
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="32,0,22,50" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
<limb id = "8" radius="5" height="13" mass = "2" type ="LeftFoot" flip="true" pullpos="-5.0,0.0">
|
||||
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="35,53,16,25" depth="0.14" origin="0.5,0.5"/>
|
||||
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="35,53,16,25" origin="0.5,0.5"/>
|
||||
<sound file ="Content/step.ogg"/>
|
||||
</limb>
|
||||
|
||||
<!-- right leg -->
|
||||
<limb id = "9" radius="10" height="30" mass = "8" type="RightThigh">
|
||||
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="0,32,26,48" depth="0.11" origin="0.5,0.5"/>
|
||||
<damagedsprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="0,32,26,48" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
<limb id = "10" radius="6" height="39" mass = "5" type="RightLeg">
|
||||
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="32,0,22,50" depth="0.12" origin="0.5,0.5"/>
|
||||
<damagedsprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="32,0,22,50" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
<limb id = "11" radius="5" height="13" mass = "2" type ="RightFoot" flip="true" pullpos="-5.0,0.0">
|
||||
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="35,53,16,25" origin="0.5,0.5"/>
|
||||
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="35,53,16,25" origin="0.5,0.5"/>
|
||||
<sound file ="Content/step.ogg"/>
|
||||
</limb>
|
||||
|
||||
|
||||
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" impacttolerance="5.0" pullpos="0.0,25.0">
|
||||
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.5" origin="0.5,0.5"/>
|
||||
<attack range="70" duration="0.1" bleedingdamage="3" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
|
||||
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
|
||||
<StatusEffect type="OnUse" target="This" Health="20.0" disabledeltatime="true"/>
|
||||
</attack>
|
||||
</limb>
|
||||
|
||||
<!-- head to body -->
|
||||
<joint limb1="0" limb1anchor="0,-7" limb2="1" limb2anchor="-1,26" lowerlimit="-90" upperlimit="45"/>
|
||||
<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,7" lowerlimit="-10" upperlimit="10"/>
|
||||
|
||||
<!-- body to left arm -->
|
||||
<joint limb1="1" limb1anchor="-3,14" limb2="2" limb2anchor="0,12"/>
|
||||
<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
|
||||
<!-- body to right arm -->
|
||||
<joint limb1="1" limb1anchor="-3,14" limb2="4" limb2anchor="0,12"/>
|
||||
<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
|
||||
|
||||
<!-- body to left leg -->
|
||||
<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
|
||||
<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-120" upperlimit="0"/>
|
||||
<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
|
||||
|
||||
<!-- body to right leg -->
|
||||
<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
|
||||
<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-120" upperlimit="0"/>
|
||||
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
|
||||
|
||||
<joint limb1="1" limb1anchor="25,10" limb2="13" limb2anchor="25,0" lowerlimit="-40" upperlimit="0"/>
|
||||
|
||||
</ragdoll>
|
||||
|
||||
<ai attackhumans="500" attackrooms="5.0" attackweaker="50" attackstronger="-30"
|
||||
sight="0.5" hearing="1.0"
|
||||
attackcooldown="5.0"/>
|
||||
</Character>
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<huskappendage>
|
||||
<!-- spike/tentacle thingy -->
|
||||
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" impacttolerance="5.0" pullpos="0.0,25.0">
|
||||
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.5" origin="0.5,0.5"/>
|
||||
<attack range="70" duration="0.1" bleedingdamage="0.5" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
|
||||
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01"/>
|
||||
<StatusEffect type="OnUse" target="This" Health="10.0" disabledeltatime="true"/>
|
||||
</attack>
|
||||
</limb>
|
||||
|
||||
<joint limb1="1" limb1anchor="25,10" limb2="13" limb2anchor="25,0" lowerlimit="-40" upperlimit="0"/>
|
||||
</huskappendage>
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 17 KiB |
@@ -23,7 +23,7 @@
|
||||
<!-- spike/tentacle thingy -->
|
||||
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" impacttolerance="5.0" flip="true" pullpos="0.0,25.0">
|
||||
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.05" origin="0.5,0.5"/>
|
||||
<attack range="70" duration="0.2" bleedingdamage="3" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
|
||||
<attack range="70" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
|
||||
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
|
||||
<StatusEffect type="OnUse" target="This" Health="1.0" disabledeltatime="true"/>
|
||||
</attack>
|
||||
|
||||
@@ -21,4 +21,15 @@
|
||||
<Self_CauseOfDeath.Burn>You have burned to death.</Self_CauseOfDeath.Burn>
|
||||
<Self_CauseOfDeath.Disconnected>You have been disconnected from the server.</Self_CauseOfDeath.Disconnected>
|
||||
|
||||
<HuskDormant>Your throat feels sore</HuskDormant>
|
||||
<HuskDormant>Your feel feverish</HuskDormant>
|
||||
<HuskDormant>It feels as if something was stuck in your throat</HuskDormant>
|
||||
<HuskDormant>Your muscles are aching</HuskDormant>
|
||||
|
||||
<HuskCantSpeak>You feel something moving in your throat. You try to scream but no sound comes out.</HuskCantSpeak>
|
||||
|
||||
|
||||
<HuskActivate>A strange chitinous appendage bursts out from your mouth. Use it to inject eggs into a living body by pressing [Attack]!</HuskActivate>
|
||||
|
||||
|
||||
</infotexts>
|
||||
Reference in New Issue
Block a user