Added MP campaign setup to the dedicated server & some console commands for managing the campaign

This commit is contained in:
Joonas Rikkonen
2017-09-17 20:03:18 +03:00
parent 9114ae658f
commit e26600d088
11 changed files with 218 additions and 42 deletions
@@ -75,7 +75,7 @@ namespace Barotrauma
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
campaign.LastSaveID++;
campaign.LastSaveID++;
};
campaignSetupUI.LoadGame = (string fileName) =>
@@ -104,6 +104,53 @@ namespace Barotrauma
return true;
};
}
#elif SERVER
public static void StartCampaignSetup()
{
DebugConsole.NewMessage("********* CAMPAIGN SETUP *********", Color.White);
DebugConsole.ShowQuestionPrompt("Do you want to start a new campaign? Y/N", (string arg) =>
{
if (arg.ToLowerInvariant() == "y" || arg.ToLowerInvariant() == "yes")
{
DebugConsole.ShowQuestionPrompt("Enter a save name for the campaign:", (string saveName) =>
{
if (string.IsNullOrWhiteSpace(saveName)) return;
string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer, saveName);
GameMain.GameSession = new GameSession(new Submarine(GameMain.NetLobbyScreen.SelectedSub.FilePath, ""), savePath, GameModePreset.list.Find(g => g.Name == "Campaign"));
var campaign = ((MultiplayerCampaign)GameMain.GameSession.GameMode);
campaign.GenerateMap(GameMain.NetLobbyScreen.LevelSeed);
campaign.SetDelegates();
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
campaign.LastSaveID++;
DebugConsole.NewMessage("Campaign started!", Color.Cyan);
});
}
else
{
string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer);
DebugConsole.NewMessage("Saved campaigns:", Color.White);
for (int i = 0; i < saveFiles.Length; i++)
{
DebugConsole.NewMessage(" " + i + ". " + saveFiles[i], Color.White);
}
DebugConsole.ShowQuestionPrompt("Select a save file to load (0 - " + (saveFiles.Length - 1) + "):", (string selectedSave) =>
{
int saveIndex = -1;
if (!int.TryParse(selectedSave, out saveIndex)) return;
SaveUtil.LoadGame(saveFiles[saveIndex]);
((MultiplayerCampaign)GameMain.GameSession.GameMode).LastSaveID++;
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
DebugConsole.NewMessage("Campaign loaded!", Color.Cyan);
});
}
});
}
#endif
private void SetDelegates()