diff --git a/Subsurface/Source/Characters/Animation/HumanoidAnimController.cs b/Subsurface/Source/Characters/Animation/HumanoidAnimController.cs index 838c86aec..246a549f0 100644 --- a/Subsurface/Source/Characters/Animation/HumanoidAnimController.cs +++ b/Subsurface/Source/Characters/Animation/HumanoidAnimController.cs @@ -746,10 +746,7 @@ namespace Barotrauma MoveLimb(torso, new Vector2(ladderSimPos.X - 0.27f * Dir, collider.SimPosition.Y+0.5f), 10.5f); MoveLimb(waist, new Vector2(ladderSimPos.X - 0.35f * Dir, collider.SimPosition.Y+0.4f), 10.5f); - if (!character.IsRemotePlayer) - { - collider.MoveToPos(new Vector2(ladderSimPos.X - 0.2f * Dir, collider.SimPosition.Y), 10.5f); - } + collider.MoveToPos(new Vector2(ladderSimPos.X - 0.2f * Dir, collider.SimPosition.Y), 10.5f); bool slide = targetMovement.Y < -1.1f;