v0.1.3.2
This commit is contained in:
@@ -18,8 +18,8 @@ namespace Subsurface
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private GUITextBox saveNameBox, seedBox;
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private GUITextBox serverNameBox, portBox, passwordBox;
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private GUITickBox isPublicBox;
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private GUITextBox serverNameBox, portBox, passwordBox, maxPlayersBox;
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private GUITickBox isPublicBox, useUpnpBox;
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private Game1 game;
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@@ -113,18 +113,41 @@ namespace Subsurface
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new GUITextBlock(new Rectangle(0, -25, 0, 30), "Host Server", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer], false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, 30, 0, 30), "Server Name:", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer]);
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serverNameBox = new GUITextBox(new Rectangle(0, 60, 200, 30), null, null, Alignment.CenterX, Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.HostServer]);
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new GUITextBlock(new Rectangle(0, 50, 0, 30), "Server Name:", GUI.style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
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serverNameBox = new GUITextBox(new Rectangle(160, 50, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.style, menuTabs[(int)Tabs.HostServer]);
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new GUITextBlock(new Rectangle(0, 100, 0, 30), "Server port:", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer]);
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portBox = new GUITextBox(new Rectangle(0, 130, 200, 30), null, null, Alignment.CenterX, Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.HostServer]);
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new GUITextBlock(new Rectangle(0, 100, 0, 30), "Server port:", GUI.style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
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portBox = new GUITextBox(new Rectangle(160, 100, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.style, menuTabs[(int)Tabs.HostServer]);
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portBox.Text = NetworkMember.DefaultPort.ToString();
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portBox.ToolTip = "Server port";
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isPublicBox = new GUITickBox(new Rectangle(portBox.Rect.X - menuTabs[(int)Tabs.HostServer].Rect.X, 200, 20, 20), "Public server", Alignment.TopLeft, menuTabs[(int)Tabs.HostServer]);
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new GUITextBlock(new Rectangle(0, 150, 100, 30), "Max players:", GUI.style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
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maxPlayersBox = new GUITextBox(new Rectangle(195, 150, 30, 30), null, null, Alignment.TopLeft, Alignment.Center, GUI.style, menuTabs[(int)Tabs.HostServer]);
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maxPlayersBox.Text = "8";
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maxPlayersBox.Enabled = false;
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var plusPlayersBox = new GUIButton(new Rectangle(230, 150, 30, 30), "+", GUI.style, menuTabs[(int)Tabs.HostServer]);
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plusPlayersBox.UserData = 1;
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plusPlayersBox.OnClicked = ChangeMaxPlayers;
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var minusPlayersBox = new GUIButton(new Rectangle(160, 150, 30, 30), "-", GUI.style, menuTabs[(int)Tabs.HostServer]);
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minusPlayersBox.UserData = -1;
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minusPlayersBox.OnClicked = ChangeMaxPlayers;
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new GUITextBlock(new Rectangle(0, 200, 0, 30), "Password (optional):", GUI.style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
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passwordBox = new GUITextBox(new Rectangle(160, 200, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.style, menuTabs[(int)Tabs.HostServer]);
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isPublicBox = new GUITickBox(new Rectangle(10, 250, 20, 20), "Public server", Alignment.TopLeft, menuTabs[(int)Tabs.HostServer]);
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useUpnpBox = new GUITickBox(new Rectangle(10, 300, 20, 20), "Attempt UPnP port forwarding", Alignment.TopLeft, menuTabs[(int)Tabs.HostServer]);
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new GUITextBlock(new Rectangle(0, 330, 0, 30),
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"UPnP can be used for forwarding ports on your router to allow players join the server."
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+ " However, UPnP isn't supported by all routers, so you may need to setup port forwards manually"
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+" if players are unable to join the server (see the readme for instructions).",
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GUI.style, Alignment.TopLeft, Alignment.TopLeft, menuTabs[(int)Tabs.HostServer], true, GUI.SmallFont);
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new GUITextBlock(new Rectangle(0, 240, 0, 30), "Password (optional):", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer]);
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passwordBox = new GUITextBox(new Rectangle(0, 270, 200, 30), null, null, Alignment.CenterX, Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.HostServer]);
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GUIButton hostButton = new GUIButton(new Rectangle(0, 0, 200, 30), "Start", Alignment.BottomCenter, GUI.style, menuTabs[(int)Tabs.HostServer]);
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hostButton.OnClicked = HostServerClicked;
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@@ -163,6 +186,18 @@ namespace Subsurface
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return true;
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}
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private bool ChangeMaxPlayers(GUIButton button, object obj)
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{
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int currMaxPlayers = 10;
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int.TryParse(maxPlayersBox.Text, out currMaxPlayers);
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currMaxPlayers = MathHelper.Clamp(currMaxPlayers+(int)button.UserData, 1, 10);
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maxPlayersBox.Text = currMaxPlayers.ToString();
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return true;
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}
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private bool HostServerClicked(GUIButton button, object obj)
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{
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string name = serverNameBox.Text;
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@@ -181,7 +216,7 @@ namespace Subsurface
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return false;
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}
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Game1.NetworkMember = new GameServer(name, port, isPublicBox.Selected, passwordBox.Text);
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Game1.NetworkMember = new GameServer(name, port, isPublicBox.Selected, passwordBox.Text, useUpnpBox.Selected, int.Parse(maxPlayersBox.Text));
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Game1.NetLobbyScreen.IsServer = true;
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Game1.NetLobbyScreen.Select();
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