This commit is contained in:
Regalis
2015-08-18 22:29:21 +03:00
parent 00c64f0b20
commit e19ac600ff
13 changed files with 161 additions and 58 deletions

View File

@@ -482,9 +482,9 @@ namespace Subsurface
}
message.Write(MathUtils.AngleToByte(steeringManager.WanderAngle));
message.WriteRangedSingle(Math.Max(updateTargetsTimer,0.0f), 0.0f, UpdateTargetsInterval, 8);
message.WriteRangedSingle(Math.Max(raycastTimer,0.0f), 0.0f, RaycastInterval, 8);
message.WriteRangedSingle(Math.Max(coolDownTimer, 0.0f), 0.0f, attackCoolDown*2.0f, 8);
message.WriteRangedSingle(MathHelper.Clamp(updateTargetsTimer,0.0f, UpdateTargetsInterval), 0.0f, UpdateTargetsInterval, 8);
message.WriteRangedSingle(MathHelper.Clamp(raycastTimer, 0.0f, RaycastInterval), 0.0f, RaycastInterval, 8);
message.WriteRangedSingle(MathHelper.Clamp(coolDownTimer, 0.0f, attackCoolDown * 2.0f), 0.0f, attackCoolDown * 2.0f, 8);
message.Write(targetEntity==null ? -1 : (targetEntity as Entity).ID);
}

View File

@@ -634,7 +634,6 @@ namespace Subsurface
}
}
if (AnimController.onGround &&
!AnimController.InWater &&
AnimController.Anim != AnimController.Animation.UsingConstruction)
@@ -1037,15 +1036,15 @@ namespace Subsurface
message.Write(NetTime.Now);
// Write byte = move direction
message.WriteRangedSingle(AnimController.TargetMovement.X, -10.0f, 10.0f, 8);
message.WriteRangedSingle(AnimController.TargetMovement.Y, -10.0f, 10.0f, 8);
message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -10.0f, 10.0f), -10.0f, 10.0f, 8);
message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.Y, -10.0f, 10.0f), -10.0f, 10.0f, 8);
message.Write(AnimController.TargetDir==Direction.Right);
if (aiController!=null)
if (aiController==null)
{
message.WriteRangedSingle(cursorPosition.X, -1000.0f, 1000.0f, 16);
message.WriteRangedSingle(cursorPosition.Y, -1000.0f, 1000.0f, 16);
message.Write(cursorPosition.X);
message.Write(cursorPosition.Y);
}
message.Write(LargeUpdateTimer <= 0);
@@ -1061,12 +1060,12 @@ namespace Subsurface
message.Write(limb.body.LinearVelocity.X);
message.Write(limb.body.LinearVelocity.Y);
message.Write(MathUtils.AngleToByte(limb.body.Rotation));
message.Write(limb.body.Rotation);
message.Write(limb.body.AngularVelocity);
i++;
}
message.WriteRangedSingle(AnimController.StunTimer, 0.0f, 60.0f, 8);
message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer,0.0f,60.0f), 0.0f, 60.0f, 8);
message.Write((byte)health);
if (aiController != null) aiController.FillNetworkData(message);
@@ -1140,13 +1139,12 @@ namespace Subsurface
targetDir = message.ReadBoolean();
if (aiController!=null)
if (aiController==null)
{
cursorPos = new Vector2(
message.ReadRangedSingle(-1000.0f, 1000.0f, 16),
message.ReadRangedSingle(-1000.0f, 1000.0f, 16));
message.ReadFloat(),
message.ReadFloat());
}
}
catch
@@ -1181,7 +1179,7 @@ namespace Subsurface
vel.X = message.ReadFloat();
vel.Y = message.ReadFloat();
rotation = MathUtils.ByteToAngle(message.ReadByte());
rotation = message.ReadFloat();
angularVel = message.ReadFloat();
}
catch

View File

@@ -80,6 +80,8 @@ namespace Subsurface
: this (rect, text, null, null, alignment, textAlignment, style, parent, wrap)
{
this.Font = font == null ? GUI.Font : font;
SetTextPos();
}
public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment textAlignment = Alignment.Left, GUIStyle style = null, GUIComponent parent = null, bool wrap = false)

View File

@@ -41,19 +41,26 @@ namespace Subsurface
box.HoverColor = Color.Gray;
box.SelectedColor = Color.DarkGray;
text = new GUITextBlock(new Rectangle(rect.X + 40, rect.Y, 200, 30), label, Color.Transparent, Color.White, Alignment.TopLeft, null, this);
text = new GUITextBlock(new Rectangle(rect.X + 40, rect.Y, 200, rect.Height), label, Color.Transparent, Color.White, Alignment.TopLeft, null, this);
Enabled = true;
}
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if (rect.Width ==420)
{
int asd = 1;
}
//base.Update(deltaTime);
if (!Enabled) return;
if (box.Rect.Contains(PlayerInput.GetMouseState.Position))
{
box.State = ComponentState.Hover;
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
@@ -77,12 +84,16 @@ namespace Subsurface
public override void Draw(SpriteBatch spriteBatch)
{
if (rect.Width == 420)
{
int asd = 1;
}
DrawChildren(spriteBatch);
if (Selected)
{
GUI.DrawRectangle(spriteBatch, new Rectangle(box.Rect.X + 2, box.Rect.Y + 2, box.Rect.Width - 4, box.Rect.Height - 4), Color.Green * 0.8f, true);
}
GUI.DrawRectangle(spriteBatch, new Rectangle(box.Rect.X + 2, box.Rect.Y + 2, box.Rect.Width - 4, box.Rect.Height - 4),
selected ? Color.Green * 0.8f : Color.Black, true);
}
}
}

View File

@@ -74,8 +74,8 @@ namespace Subsurface.Networking
// Create new instance of configs. Parameter is "application Id". It has to be same on client and server.
NetPeerConfiguration Config = new NetPeerConfiguration("subsurface");
Config.SimulatedLoss = 0.2f;
Config.SimulatedMinimumLatency = 0.5f;
//Config.SimulatedLoss = 0.2f;
//Config.SimulatedMinimumLatency = 0.5f;
// Create new client, with previously created configs
client = new NetClient(Config);
@@ -111,8 +111,11 @@ namespace Subsurface.Networking
//update.Elapsed += new System.Timers.ElapsedEventHandler(Update);
// Funtion that waits for connection approval info from server
if (reconnectBox==null)
{
reconnectBox = new GUIMessageBox("CONNECTING", "Connecting to " + serverIP, new string[0]);
}
reconnectBox = new GUIMessageBox("CONNECTING", "Connecting to " + serverIP, new string[0]);
CoroutineManager.StartCoroutine(WaitForStartingInfo());
// Start the timer
@@ -239,14 +242,19 @@ namespace Subsurface.Networking
if (!connected || updateTimer > DateTime.Now) return;
if (client.ConnectionStatus == NetConnectionStatus.Disconnected && reconnectBox==null)
if (client.ConnectionStatus == NetConnectionStatus.Disconnected)
{
reconnectBox = new GUIMessageBox("CONNECTION LOST", "You have been disconnected from the server. Reconnecting...", new string[0]);
connected = false;
ConnectToServer(serverIP);
if (reconnectBox==null)
{
reconnectBox = new GUIMessageBox("CONNECTION LOST", "You have been disconnected from the server. Reconnecting...", new string[0]);
connected = false;
ConnectToServer(serverIP);
}
return;
}
else if (reconnectBox!=null)
if (reconnectBox!=null)
{
reconnectBox.Close(null,null);
reconnectBox = null;

View File

@@ -30,7 +30,7 @@ namespace Subsurface.Networking
private Client myClient;
public GameServer(string name, int port, bool isPublic = false, string password="")
public GameServer(string name, int port, bool isPublic = false, string password="", bool attemptUPnP = false, int maxPlayers = 10)
{
var endRoundButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 290, 20, 150, 25), "End round", Alignment.TopLeft, GUI.style, inGameHUD);
endRoundButton.OnClicked = EndButtonHit;
@@ -41,26 +41,30 @@ namespace Subsurface.Networking
config = new NetPeerConfiguration("subsurface");
config.SimulatedLoss = 0.2f;
config.SimulatedMinimumLatency = 0.5f;
//config.SimulatedLoss = 0.2f;
//config.SimulatedMinimumLatency = 0.5f;
config.Port = port;
Port = port;
config.EnableUPnP = true;
if (attemptUPnP)
{
config.EnableUPnP = true;
}
config.MaximumConnections = 10;
config.MaximumConnections = maxPlayers;
config.EnableMessageType(NetIncomingMessageType.ConnectionApproval);
try
{
server = new NetServer(config);
server.Start();
// attempt to forward port
server.UPnP.ForwardPort(port, "subsurface");
if (attemptUPnP)
{
server.UPnP.ForwardPort(port, "subsurface");
}
}
catch (Exception e)
@@ -126,7 +130,7 @@ namespace Subsurface.Networking
masterServerResponded = false;
var restRequestHandle = client.ExecuteAsync(request, response => MasterServerCallBack(response));
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 10);
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 15);
while (!masterServerResponded)
{
if (DateTime.Now > timeOut)
@@ -220,9 +224,9 @@ namespace Subsurface.Networking
break;
}
if (!isClient)
if (!isClient && (c.SimPosition==Vector2.Zero || c.SimPosition.Length() < 300.0f))
{
//c.LargeUpdateTimer = 0;
c.LargeUpdateTimer -= 2;
new NetworkEvent(c.ID, false);
}
}

View File

@@ -18,8 +18,8 @@ namespace Subsurface
private GUITextBox saveNameBox, seedBox;
private GUITextBox serverNameBox, portBox, passwordBox;
private GUITickBox isPublicBox;
private GUITextBox serverNameBox, portBox, passwordBox, maxPlayersBox;
private GUITickBox isPublicBox, useUpnpBox;
private Game1 game;
@@ -113,18 +113,41 @@ namespace Subsurface
new GUITextBlock(new Rectangle(0, -25, 0, 30), "Host Server", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer], false, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Server Name:", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer]);
serverNameBox = new GUITextBox(new Rectangle(0, 60, 200, 30), null, null, Alignment.CenterX, Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.HostServer]);
new GUITextBlock(new Rectangle(0, 50, 0, 30), "Server Name:", GUI.style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
serverNameBox = new GUITextBox(new Rectangle(160, 50, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.style, menuTabs[(int)Tabs.HostServer]);
new GUITextBlock(new Rectangle(0, 100, 0, 30), "Server port:", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer]);
portBox = new GUITextBox(new Rectangle(0, 130, 200, 30), null, null, Alignment.CenterX, Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.HostServer]);
new GUITextBlock(new Rectangle(0, 100, 0, 30), "Server port:", GUI.style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
portBox = new GUITextBox(new Rectangle(160, 100, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.style, menuTabs[(int)Tabs.HostServer]);
portBox.Text = NetworkMember.DefaultPort.ToString();
portBox.ToolTip = "Server port";
isPublicBox = new GUITickBox(new Rectangle(portBox.Rect.X - menuTabs[(int)Tabs.HostServer].Rect.X, 200, 20, 20), "Public server", Alignment.TopLeft, menuTabs[(int)Tabs.HostServer]);
new GUITextBlock(new Rectangle(0, 150, 100, 30), "Max players:", GUI.style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
maxPlayersBox = new GUITextBox(new Rectangle(195, 150, 30, 30), null, null, Alignment.TopLeft, Alignment.Center, GUI.style, menuTabs[(int)Tabs.HostServer]);
maxPlayersBox.Text = "8";
maxPlayersBox.Enabled = false;
var plusPlayersBox = new GUIButton(new Rectangle(230, 150, 30, 30), "+", GUI.style, menuTabs[(int)Tabs.HostServer]);
plusPlayersBox.UserData = 1;
plusPlayersBox.OnClicked = ChangeMaxPlayers;
var minusPlayersBox = new GUIButton(new Rectangle(160, 150, 30, 30), "-", GUI.style, menuTabs[(int)Tabs.HostServer]);
minusPlayersBox.UserData = -1;
minusPlayersBox.OnClicked = ChangeMaxPlayers;
new GUITextBlock(new Rectangle(0, 200, 0, 30), "Password (optional):", GUI.style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tabs.HostServer]);
passwordBox = new GUITextBox(new Rectangle(160, 200, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.style, menuTabs[(int)Tabs.HostServer]);
isPublicBox = new GUITickBox(new Rectangle(10, 250, 20, 20), "Public server", Alignment.TopLeft, menuTabs[(int)Tabs.HostServer]);
useUpnpBox = new GUITickBox(new Rectangle(10, 300, 20, 20), "Attempt UPnP port forwarding", Alignment.TopLeft, menuTabs[(int)Tabs.HostServer]);
new GUITextBlock(new Rectangle(0, 330, 0, 30),
"UPnP can be used for forwarding ports on your router to allow players join the server."
+ " However, UPnP isn't supported by all routers, so you may need to setup port forwards manually"
+" if players are unable to join the server (see the readme for instructions).",
GUI.style, Alignment.TopLeft, Alignment.TopLeft, menuTabs[(int)Tabs.HostServer], true, GUI.SmallFont);
new GUITextBlock(new Rectangle(0, 240, 0, 30), "Password (optional):", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer]);
passwordBox = new GUITextBox(new Rectangle(0, 270, 200, 30), null, null, Alignment.CenterX, Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.HostServer]);
GUIButton hostButton = new GUIButton(new Rectangle(0, 0, 200, 30), "Start", Alignment.BottomCenter, GUI.style, menuTabs[(int)Tabs.HostServer]);
hostButton.OnClicked = HostServerClicked;
@@ -163,6 +186,18 @@ namespace Subsurface
return true;
}
private bool ChangeMaxPlayers(GUIButton button, object obj)
{
int currMaxPlayers = 10;
int.TryParse(maxPlayersBox.Text, out currMaxPlayers);
currMaxPlayers = MathHelper.Clamp(currMaxPlayers+(int)button.UserData, 1, 10);
maxPlayersBox.Text = currMaxPlayers.ToString();
return true;
}
private bool HostServerClicked(GUIButton button, object obj)
{
string name = serverNameBox.Text;
@@ -181,7 +216,7 @@ namespace Subsurface
return false;
}
Game1.NetworkMember = new GameServer(name, port, isPublicBox.Selected, passwordBox.Text);
Game1.NetworkMember = new GameServer(name, port, isPublicBox.Selected, passwordBox.Text, useUpnpBox.Selected, int.Parse(maxPlayersBox.Text));
Game1.NetLobbyScreen.IsServer = true;
Game1.NetLobbyScreen.Select();

View File

@@ -309,9 +309,11 @@ namespace Subsurface
jobList = new GUIListBox(new Rectangle(0, 180, 180, 0), GUI.style, playerFrame);
jobList.Enabled = false;
int i = 1;
foreach (JobPrefab job in JobPrefab.List)
{
GUITextBlock jobText = new GUITextBlock(new Rectangle(0,0,0,20), job.Name, GUI.style, Alignment.Left, Alignment.Right, jobList);
GUITextBlock jobText = new GUITextBlock(new Rectangle(0,0,0,20), i+". "+job.Name, GUI.style, Alignment.Left, Alignment.Right, jobList);
jobText.UserData = job;
GUIButton upButton = new GUIButton(new Rectangle(0, 0, 15, 15), "u", GUI.style, jobText);
@@ -560,13 +562,17 @@ namespace Subsurface
private void UpdateJobPreferences(GUIListBox listBox)
{
listBox.Deselect();
for (int i = 1; i < listBox.children.Count; i++)
for (int i = 0; i < listBox.children.Count; i++)
{
float a = (float)(i - 1) / 3.0f;
a = Math.Min(a, 3);
Color color = new Color(1.0f - a, (1.0f - a) * 0.6f, 0.0f, 0.3f);
listBox.children[i].Color = color;
listBox.children[i].HoverColor = color;
listBox.children[i].SelectedColor = color;
(listBox.children[i] as GUITextBlock).Text = (i+1) + ". " + (listBox.children[i].UserData as JobPrefab).Name;
}
Game1.Client.SendCharacterData();