Merge remote-tracking branch 'upstream/master' into develop

This commit is contained in:
EvilFactory
2024-06-18 12:19:13 -03:00
263 changed files with 7788 additions and 2849 deletions
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@@ -0,0 +1,111 @@
using Barotrauma;
using FluentAssertions;
using Barotrauma.Extensions;
using FluentAssertions;
using Xunit;
namespace TestProject;
public class EnumTests
{
[Fact]
public void TestFlags()
{
TestMissionType();
TestLevelPositionType();
TestAlignmentType();
}
private static void TestMissionType()
{
const MissionType beacon = MissionType.Beacon;
beacon.HasFlag(MissionType.Cargo).Should().BeFalse();
beacon.HasAnyFlag(MissionType.Cargo).Should().BeFalse();
beacon.HasFlag(MissionType.Beacon).Should().BeTrue();
beacon.HasAnyFlag(MissionType.Beacon).Should().BeTrue();
const MissionType beaconOrCargo = MissionType.Beacon | MissionType.Cargo;
beaconOrCargo.HasFlag(MissionType.Monster).Should().BeFalse();
beaconOrCargo.HasAnyFlag(MissionType.Monster).Should().BeFalse();
MissionType testEnum = MissionType.Beacon;
testEnum.HasFlag(MissionType.Cargo).Should().BeFalse();
testEnum.HasAnyFlag(MissionType.Cargo).Should().BeFalse();
beaconOrCargo.HasFlag(MissionType.Beacon).Should().BeTrue();
beaconOrCargo.HasAnyFlag(MissionType.Beacon).Should().BeTrue();
testEnum.HasFlag(MissionType.Beacon).Should().BeTrue();
testEnum.HasAnyFlag(MissionType.Beacon).Should().BeTrue();
beaconOrCargo.HasFlag(MissionType.Cargo).Should().BeTrue();
beaconOrCargo.HasAnyFlag(MissionType.Cargo).Should().BeTrue();
const MissionType all = MissionType.All;
all.HasFlag(MissionType.All).Should().BeTrue();
all.HasAnyFlag(MissionType.All).Should().BeTrue();
all.HasFlag(MissionType.Beacon).Should().BeTrue();
all.HasAnyFlag(MissionType.Beacon).Should().BeTrue();
all.HasFlag(MissionType.Beacon | MissionType.Salvage).Should().BeTrue();
all.HasAnyFlag(MissionType.Beacon | MissionType.Salvage).Should().BeTrue();
const MissionType manyTypes = MissionType.Beacon | MissionType.Monster;
beaconOrCargo.HasFlag(manyTypes).Should().BeFalse();
beaconOrCargo.HasAnyFlag(manyTypes).Should().BeTrue();
beaconOrCargo.HasFlag(MissionType.All).Should().BeFalse();
beaconOrCargo.HasAnyFlag(MissionType.All).Should().BeTrue();
}
private static void TestLevelPositionType()
{
Level.PositionType abyss = Level.PositionType.Abyss;
abyss.HasFlag(Level.PositionType.Ruin).Should().BeFalse();
abyss.HasAnyFlag(Level.PositionType.Ruin).Should().BeFalse();
abyss.HasFlag(Level.PositionType.Abyss).Should().BeTrue();
abyss.HasAnyFlag(Level.PositionType.Abyss).Should().BeTrue();
abyss = Level.PositionType.Abyss | Level.PositionType.Ruin;
abyss.HasFlag(Level.PositionType.Cave).Should().BeFalse();
abyss.HasAnyFlag(Level.PositionType.Cave).Should().BeFalse();
abyss.HasFlag(Level.PositionType.Abyss).Should().BeTrue();
abyss.HasAnyFlag(Level.PositionType.Abyss).Should().BeTrue();
abyss.HasFlag(Level.PositionType.Ruin).Should().BeTrue();
abyss.HasAnyFlag(Level.PositionType.Ruin).Should().BeTrue();
const Level.PositionType abyssOrOutpost = Level.PositionType.Abyss | Level.PositionType.Outpost;
abyss.HasFlag(abyssOrOutpost).Should().BeFalse();
abyss.HasAnyFlag(abyssOrOutpost).Should().BeTrue();
(Level.PositionType.Abyss.AddFlag(Level.PositionType.Outpost) == abyssOrOutpost).Should().BeTrue();
(abyssOrOutpost.RemoveFlag(Level.PositionType.Outpost) == Level.PositionType.Abyss).Should().BeTrue();
}
private static void TestAlignmentType()
{
const Alignment left = Alignment.Left;
left.HasFlag(Alignment.Left).Should().BeTrue();
left.HasAnyFlag(Alignment.Left).Should().BeTrue();
left.HasFlag(Alignment.Center).Should().BeFalse();
left.HasAnyFlag(Alignment.Center).Should().BeFalse();
left.HasFlag(Alignment.TopLeft).Should().BeFalse();
left.HasAnyFlag(Alignment.TopLeft).Should().BeTrue();
const Alignment leftOrCenter = Alignment.Left | Alignment.Center;
left.HasFlag(leftOrCenter).Should().BeFalse();
left.HasAnyFlag(leftOrCenter).Should().BeTrue();
const Alignment topLeft = Alignment.TopLeft;
topLeft.HasFlag(left).Should().BeTrue();
topLeft.HasAnyFlag(left).Should().BeTrue();
topLeft.HasFlag(leftOrCenter).Should().BeFalse();
topLeft.HasAnyFlag(leftOrCenter).Should().BeTrue();
}
}
@@ -5,6 +5,7 @@ using Xunit;
using Barotrauma;
using FluentAssertions;
using FsCheck;
using Microsoft.Xna.Framework;
namespace TestProject;
@@ -56,4 +57,44 @@ public sealed class GenericToolBoxTests
ToolBox.StatIdentifierMatches(pair.First, pair.Second).Should().BeFalse();
}).VerboseCheckThrowOnFailure();
}
[Fact]
public void PointOnRectClosestToPoint()
{
RectangleF rect1 = new(0, 0, 5, 5);
Vector2 point1 = new(10, 10);
// Should be the bottom right corner of the rectangle
Test(rect1, point1, expectedClosest: new Vector2(5, 5));
RectangleF rect2 = new(0, 0, 5, 5);
Vector2 point2 = new(2, 10);
// Should be the bottom edge of the rectangle at x = 2 since the point is between the bottom left and bottom right corners
Test(rect2, point2, expectedClosest: new Vector2(2, 5));
RectangleF rect3 = new(0, 0, 5, 5);
Vector2 point3 = new(-10, -3);
// Should be the top left corner of the rectangle
Test(rect3, point3, expectedClosest: new Vector2(0, 0));
RectangleF rect4 = new(0, 0, 100, 100);
Vector2 point4 = new(55, 52);
// Should be the point itself since it's inside the rectangle
Test(rect4, point4, expectedClosest: point4);
RectangleF rect5 = new(0, 0, 100, 100);
Vector2 point5 = new(55, 102);
// Should be the top edge of the rectangle at y = 100 since the point is between the top left and top right corners
Test(rect5, point5, expectedClosest: new Vector2(55, 100));
void Test(RectangleF rect, Vector2 point, Vector2 expectedClosest)
{
var closest = ToolBox.GetClosestPointOnRectangle(rect, point);
closest.Should().BeEquivalentTo(expectedClosest);
}
}
}