Merge remote-tracking branch 'upstream/master' into develop
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@@ -1104,8 +1104,8 @@ namespace Barotrauma
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if (newHull?.Submarine == null && currentHull?.Submarine != null)
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{
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//don't teleport out yet if the character is going through a gap
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if (Gap.FindAdjacent(Gap.GapList.Where(g => g.Submarine == currentHull.Submarine), findPos, 150.0f) != null) { return; }
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if (Limbs.Any(l => Gap.FindAdjacent(currentHull.ConnectedGaps, l.WorldPosition, ConvertUnits.ToDisplayUnits(l.body.GetSize().Combine())) != null)) { return; }
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if (Gap.FindAdjacent(Gap.GapList.Where(g => g.Submarine == currentHull.Submarine), findPos, 150.0f, allowRoomToRoom: true) != null) { return; }
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if (Limbs.Any(l => Gap.FindAdjacent(currentHull.ConnectedGaps, l.WorldPosition, ConvertUnits.ToDisplayUnits(l.body.GetSize().Combine()), allowRoomToRoom: true) != null)) { return; }
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character.MemLocalState?.Clear();
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Teleport(ConvertUnits.ToSimUnits(currentHull.Submarine.Position), currentHull.Submarine.Velocity);
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}
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