Merge remote-tracking branch 'upstream/master' into develop

This commit is contained in:
EvilFactory
2024-06-18 12:19:13 -03:00
263 changed files with 7788 additions and 2849 deletions
@@ -254,7 +254,7 @@ namespace Barotrauma
buttonText = TextManager.Get("map");
}
else if (prevCampaignUIAutoOpenType != availableTransition &&
(availableTransition == TransitionType.ProgressToNextEmptyLocation || availableTransition == TransitionType.ReturnToPreviousEmptyLocation))
availableTransition == TransitionType.ProgressToNextEmptyLocation)
{
HintManager.OnAvailableTransition(availableTransition);
//opening the campaign map pauses the game and prevents HintManager from running -> update it manually to get the hint to show up immediately
@@ -162,7 +162,7 @@ namespace Barotrauma
};
}
private void InitCampaignUI()
public void InitCampaignUI()
{
campaignUIContainer = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: "InnerGlow", color: Color.Black);
CampaignUI = new CampaignUI(this, campaignUIContainer)
@@ -720,7 +720,7 @@ namespace Barotrauma
}
else
{
campaign.UpgradeManager.PurchaseItemSwap(purchasedItemSwap.ItemToRemove, purchasedItemSwap.ItemToInstall, force: true);
campaign.UpgradeManager.PurchaseItemSwap(purchasedItemSwap.ItemToRemove, purchasedItemSwap.ItemToInstall, isNetworkMessage: true);
}
}
foreach (Item item in Item.ItemList.ToList())
@@ -906,6 +906,8 @@ namespace Barotrauma
public void ClientReadCrew(IReadMessage msg)
{
bool createNotification = msg.ReadBoolean();
ushort availableHireLength = msg.ReadUInt16();
List<CharacterInfo> availableHires = new List<CharacterInfo>();
for (int i = 0; i < availableHireLength; i++)
@@ -916,10 +918,10 @@ namespace Barotrauma
}
ushort pendingHireLength = msg.ReadUInt16();
List<int> pendingHires = new List<int>();
List<UInt16> pendingHires = new List<UInt16>();
for (int i = 0; i < pendingHireLength; i++)
{
pendingHires.Add(msg.ReadInt32());
pendingHires.Add(msg.ReadUInt16());
}
ushort hiredLength = msg.ReadUInt16();
@@ -934,30 +936,40 @@ namespace Barotrauma
bool renameCrewMember = msg.ReadBoolean();
if (renameCrewMember)
{
int renamedIdentifier = msg.ReadInt32();
UInt16 renamedIdentifier = msg.ReadUInt16();
string newName = msg.ReadString();
CharacterInfo renamedCharacter = CrewManager.GetCharacterInfos().FirstOrDefault(info => info.GetIdentifierUsingOriginalName() == renamedIdentifier);
CharacterInfo renamedCharacter = CrewManager.GetCharacterInfos().FirstOrDefault(info => info.ID == renamedIdentifier);
if (renamedCharacter != null) { CrewManager.RenameCharacter(renamedCharacter, newName); }
}
bool fireCharacter = msg.ReadBoolean();
if (fireCharacter)
{
int firedIdentifier = msg.ReadInt32();
CharacterInfo firedCharacter = CrewManager.GetCharacterInfos().FirstOrDefault(info => info.GetIdentifier() == firedIdentifier);
UInt16 firedIdentifier = msg.ReadUInt16();
CharacterInfo firedCharacter = CrewManager.GetCharacterInfos().FirstOrDefault(info => info.ID == firedIdentifier);
// this one might and is allowed to be null since the character is already fired on the original sender's game
if (firedCharacter != null) { CrewManager.FireCharacter(firedCharacter); }
}
if (map?.CurrentLocation?.HireManager != null && CampaignUI?.CrewManagement != null &&
/*can't apply until we have the latest save file*/
!NetIdUtils.IdMoreRecent(pendingSaveID, LastSaveID))
if (map?.CurrentLocation?.HireManager != null && CampaignUI?.CrewManagement != null)
{
CampaignUI.CrewManagement.SetHireables(map.CurrentLocation, availableHires);
if (hiredCharacters.Any()) { CampaignUI.CrewManagement.ValidateHires(hiredCharacters, takeMoney: false); }
CampaignUI.CrewManagement.SetPendingHires(pendingHires, map.CurrentLocation);
if (renameCrewMember || fireCharacter) { CampaignUI.CrewManagement.UpdateCrew(); }
//can't apply until we have the latest save file
if (!NetIdUtils.IdMoreRecent(pendingSaveID, LastSaveID))
{
CampaignUI.CrewManagement.SetHireables(map.CurrentLocation, availableHires);
if (hiredCharacters.Any()) { CampaignUI.CrewManagement.ValidateHires(hiredCharacters, takeMoney: false, createNotification: createNotification); }
CampaignUI.CrewManagement.SetPendingHires(pendingHires, map.CurrentLocation);
if (renameCrewMember || fireCharacter) { CampaignUI.CrewManagement.UpdateCrew(); }
}
}
else
{
//This is pretty nasty: setting hireables is handled through CrewManagement,
//which is part of the Campaign UI that might not exist when the client is still initializing the round.
//If that's the case, let's force the available hires here so they're available when the UI is created
CurrentLocation?.ForceHireableCharacters(availableHires);
}
}
public void ClientReadMoney(IReadMessage inc)
@@ -979,6 +991,7 @@ namespace Barotrauma
else
{
Bank.Balance = info.Balance;
Bank.RewardDistribution = info.RewardDistribution;
TryInvokeEvent(Bank, transaction.ChangedData, info);
}
}