Merge remote-tracking branch 'upstream/master' into develop
This commit is contained in:
@@ -114,7 +114,7 @@ namespace Barotrauma
|
||||
textBox.MaxTextLength = maxLength;
|
||||
textBox.OnKeyHit += (sender, key) =>
|
||||
{
|
||||
if (key != Keys.Tab)
|
||||
if (key != Keys.Tab && key != Keys.LeftShift)
|
||||
{
|
||||
ResetAutoComplete();
|
||||
}
|
||||
@@ -181,7 +181,8 @@ namespace Barotrauma
|
||||
|
||||
if (PlayerInput.KeyHit(Keys.Tab) && !textBox.IsIMEActive)
|
||||
{
|
||||
textBox.Text = AutoComplete(textBox.Text, increment: string.IsNullOrEmpty(currentAutoCompletedCommand) ? 0 : 1 );
|
||||
int increment = PlayerInput.KeyDown(Keys.LeftShift) ? -1 : 1;
|
||||
textBox.Text = AutoComplete(textBox.Text, increment: string.IsNullOrEmpty(currentAutoCompletedCommand) ? 0 : increment );
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
|
||||
@@ -644,6 +645,20 @@ namespace Barotrauma
|
||||
{
|
||||
NewMessage("Ready checks can only be commenced in multiplayer.", Color.Red);
|
||||
}));
|
||||
|
||||
commands.Add(new Command("setsalary", "setsalary [0-100] [character/default]: Sets the salary of a certain character or the default salary to a percentage.", (string[] args) =>
|
||||
{
|
||||
ThrowError("This command can only be used in multiplayer campaign.");
|
||||
}, isCheat: true, getValidArgs: () =>
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new[]{ "0", "100" },
|
||||
Enumerable.Union(
|
||||
new string[] { "default" },
|
||||
Character.CharacterList.Select(c => c.Name).Distinct().OrderBy(n => n)).ToArray(),
|
||||
};
|
||||
}));
|
||||
|
||||
commands.Add(new Command("bindkey", "bindkey [key] [command]: Binds a key to a command.", (string[] args) =>
|
||||
{
|
||||
@@ -803,6 +818,7 @@ namespace Barotrauma
|
||||
AssignRelayToServer("money", true);
|
||||
AssignRelayToServer("showmoney", true);
|
||||
AssignRelayToServer("setskill", true);
|
||||
AssignRelayToServer("setsalary", true);
|
||||
AssignRelayToServer("readycheck", true);
|
||||
commands.Add(new Command("debugjobassignment", "", (string[] args) => { }));
|
||||
AssignRelayToServer("debugjobassignment", true);
|
||||
@@ -848,11 +864,8 @@ namespace Barotrauma
|
||||
|
||||
AssignOnExecute("teleportcharacter|teleport", (string[] args) =>
|
||||
{
|
||||
Character tpCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, false);
|
||||
if (tpCharacter != null)
|
||||
{
|
||||
tpCharacter.TeleportTo(GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition));
|
||||
}
|
||||
Vector2 cursorWorldPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
|
||||
TeleportCharacter(cursorWorldPos, Character.Controlled, args);
|
||||
});
|
||||
|
||||
AssignOnExecute("spawn|spawncharacter", (string[] args) =>
|
||||
@@ -1435,6 +1448,9 @@ namespace Barotrauma
|
||||
|
||||
AssignRelayToServer("water|editwater", false);
|
||||
AssignRelayToServer("fire|editfire", false);
|
||||
#if DEBUG
|
||||
AssignRelayToServer("debugvoip", true);
|
||||
#endif
|
||||
|
||||
commands.Add(new Command("mute", "mute [name]: Prevent the client from speaking to anyone through the voice chat. Using this command requires a permission from the server host.",
|
||||
null,
|
||||
@@ -2355,6 +2371,11 @@ namespace Barotrauma
|
||||
}));
|
||||
|
||||
#if DEBUG
|
||||
commands.Add(new Command("deathprompt", "Shows the death prompt for testing purposes.", (string[] args) =>
|
||||
{
|
||||
DeathPrompt.Create(delay: 1.0f);
|
||||
}));
|
||||
|
||||
commands.Add(new Command("listspamfilters", "Lists filters that are in the global spam filter.", (string[] args) =>
|
||||
{
|
||||
if (!SpamServerFilters.GlobalSpamFilter.TryUnwrap(out var filter))
|
||||
@@ -3103,12 +3124,12 @@ namespace Barotrauma
|
||||
{
|
||||
if (Screen.Selected == GameMain.GameScreen)
|
||||
{
|
||||
ThrowError("Reloading the package while in GameScreen may break things; to do it anyway, type 'reloadcorepackage [name] force'");
|
||||
ThrowError("Reloading the package while in GameScreen may break things; to do it anyway, type 'reloadpackage [name] force'");
|
||||
return;
|
||||
}
|
||||
if (Screen.Selected == GameMain.SubEditorScreen)
|
||||
{
|
||||
ThrowError("Reloading the core package while in sub editor may break thingg; to do it anyway, type 'reloadcorepackage [name] force'");
|
||||
ThrowError("Reloading the core package while in sub editor may break things; to do it anyway, type 'reloadpackage [name] force'");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user