From e15f5f504077d7491a31f87caaccda33d478c03b Mon Sep 17 00:00:00 2001 From: Regalis Date: Sun, 6 Nov 2016 15:58:34 +0200 Subject: [PATCH] Moving a wire outside the sub doesn't reset connections or nodes in the editor --- Subsurface/Source/Items/Components/Signal/Wire.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Subsurface/Source/Items/Components/Signal/Wire.cs b/Subsurface/Source/Items/Components/Signal/Wire.cs index 1aa9ecdd8..5471772d4 100644 --- a/Subsurface/Source/Items/Components/Signal/Wire.cs +++ b/Subsurface/Source/Items/Components/Signal/Wire.cs @@ -213,7 +213,7 @@ namespace Barotrauma.Items.Components if (connections[0] != null && connections[0].Item.Submarine != null) sub = connections[0].Item.Submarine; if (connections[1] != null && connections[1].Item.Submarine != null) sub = connections[1].Item.Submarine; - if (item.Submarine != sub) + if (item.Submarine != sub && Screen.Selected != GameMain.EditMapScreen) { ClearConnections(); Nodes.Clear();