diff --git a/Subsurface/Source/Items/Components/Signal/Wire.cs b/Subsurface/Source/Items/Components/Signal/Wire.cs index 1aa9ecdd8..5471772d4 100644 --- a/Subsurface/Source/Items/Components/Signal/Wire.cs +++ b/Subsurface/Source/Items/Components/Signal/Wire.cs @@ -213,7 +213,7 @@ namespace Barotrauma.Items.Components if (connections[0] != null && connections[0].Item.Submarine != null) sub = connections[0].Item.Submarine; if (connections[1] != null && connections[1].Item.Submarine != null) sub = connections[1].Item.Submarine; - if (item.Submarine != sub) + if (item.Submarine != sub && Screen.Selected != GameMain.EditMapScreen) { ClearConnections(); Nodes.Clear();