Backported vsync changes from new-netcode, WIP hull visibility culling
The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
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@@ -136,6 +136,7 @@ namespace Barotrauma.Lights
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{
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if (Character.Controlled.ClosestItem != null)
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{
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Character.Controlled.ClosestItem.IsHighlighted = true;
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Character.Controlled.ClosestItem.Draw(spriteBatch, false, true);
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Character.Controlled.ClosestItem.IsHighlighted = true;
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}
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