Backported vsync changes from new-netcode, WIP hull visibility culling

The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
This commit is contained in:
juanjp600
2016-10-02 22:24:31 -03:00
parent 75e7b3a94e
commit e1296e4a8e
27 changed files with 316 additions and 99 deletions
+7 -2
View File
@@ -186,18 +186,23 @@ namespace Barotrauma
}
public static void DrawHud(SpriteBatch spriteBatch, Item item, Character character)
{
if (frame == null) return;
frame.Draw(spriteBatch);
}
public static void UpdateHud(Item item, Character character)
{
if (frame == null || frame.UserData != item)
{
CreateGUIFrame(item);
}
UpdateGUIFrame(item, character);
if (frame == null) return;
frame.Update((float)Physics.step);
frame.Draw(spriteBatch);
}
}
}