Backported vsync changes from new-netcode, WIP hull visibility culling

The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
This commit is contained in:
juanjp600
2016-10-02 22:24:31 -03:00
parent 75e7b3a94e
commit e1296e4a8e
27 changed files with 316 additions and 99 deletions
@@ -438,7 +438,6 @@ namespace Barotrauma.Items.Components
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
GuiFrame.Update(1.0f / 60.0f);
GuiFrame.Draw(spriteBatch);
float xOffset = (graphTimer / (float)updateGraphInterval);
@@ -481,6 +480,11 @@ namespace Barotrauma.Items.Components
//y = y - 260;
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update(1.0f / 60.0f);
}
private bool ToggleAutoTemp(GUITickBox tickBox)
{
unsentChanges = true;