Backported vsync changes from new-netcode, WIP hull visibility culling
The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
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@@ -338,6 +338,11 @@ namespace Barotrauma.Items.Components
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}
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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GuiFrame.Draw(spriteBatch);
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}
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public override void UpdateHUD(Character character)
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{
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FabricableItem targetItem = itemList.SelectedData as FabricableItem;
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if (targetItem != null)
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@@ -346,7 +351,6 @@ namespace Barotrauma.Items.Components
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}
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GuiFrame.Update((float)Physics.step);
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GuiFrame.Draw(spriteBatch);
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}
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private bool CanBeFabricated(FabricableItem fabricableItem, Character user)
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