Backported vsync changes from new-netcode, WIP hull visibility culling
The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
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@@ -463,7 +463,9 @@ namespace Barotrauma.Items.Components
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//}
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public virtual void DrawHUD(SpriteBatch spriteBatch, Character character) { }
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public virtual void UpdateHUD(Character character) { }
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/// <returns>true if the operation was completed</returns>
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public virtual bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
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{
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