Backported vsync changes from new-netcode, WIP hull visibility culling

The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
This commit is contained in:
juanjp600
2016-10-02 22:24:31 -03:00
parent 75e7b3a94e
commit e1296e4a8e
27 changed files with 316 additions and 99 deletions
@@ -463,7 +463,9 @@ namespace Barotrauma.Items.Components
//}
public virtual void DrawHUD(SpriteBatch spriteBatch, Character character) { }
public virtual void UpdateHUD(Character character) { }
/// <returns>true if the operation was completed</returns>
public virtual bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
{