Backported vsync changes from new-netcode, WIP hull visibility culling
The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
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@@ -101,6 +101,7 @@ namespace Barotrauma
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if (Hull.renderer != null)
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{
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Hull.renderer.ScrollWater(deltaTime);
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Hull.renderer.RenderBack(spriteBatch, renderTarget, 0.0f);
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}
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