Light rendering optimization
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@@ -198,8 +198,15 @@ namespace Barotrauma.Items.Components
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if (pointDist > radius) continue;
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if (pointDist > prevPingRadius && pointDist < pingRadius)
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{
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var blip = new RadarBlip(limb.WorldPosition, 1.0f);
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radarBlips.Add(blip);
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float limbSize = limb.Mass;
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for (int i = 0; i<=limb.Mass/100.0f; i++)
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{
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var blip = new RadarBlip(limb.WorldPosition+Rand.Vector(limb.Mass/10.0f), 1.0f);
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radarBlips.Add(blip);
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}
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}
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}
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}
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