IndoorsSteering works outside now
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@@ -12,10 +12,7 @@ namespace Barotrauma
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const float UpdateObjectiveInterval = 0.5f;
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private AIObjectiveManager objectiveManager;
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private IndoorsSteeringManager indoorsSteeringManager;
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private SteeringManager outdoorsSteeringManager;
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private AITarget selectedAiTarget;
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private float updateObjectiveTimer;
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@@ -34,8 +31,7 @@ namespace Barotrauma
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public HumanAIController(Character c) : base(c)
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{
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indoorsSteeringManager = new IndoorsSteeringManager(this, true);
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outdoorsSteeringManager = new SteeringManager(this);
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steeringManager = new IndoorsSteeringManager(this, true);
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objectiveManager = new AIObjectiveManager(c);
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objectiveManager.AddObjective(new AIObjectiveFindSafety(c));
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@@ -48,7 +44,7 @@ namespace Barotrauma
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{
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Character.ClearInputs();
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steeringManager = Character.AnimController.CurrentHull == null ? outdoorsSteeringManager : indoorsSteeringManager;
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//steeringManager = Character.AnimController.CurrentHull == null ? outdoorsSteeringManager : indoorsSteeringManager;
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if (updateObjectiveTimer>0.0f)
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{
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