From e0fd39fa57e335b5c023c2e996346ad7e0f19ac1 Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Tue, 17 Jul 2018 21:37:59 +0300 Subject: [PATCH] v0.8.1.5 --- .../Properties/AssemblyInfo.cs | 4 +-- .../Properties/AssemblyInfo.cs | 4 +-- Barotrauma/BarotraumaShared/changelog.txt | 31 +++++++++++++++++++ 3 files changed, 35 insertions(+), 4 deletions(-) diff --git a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs index 652acf037..40fceb2b3 100644 --- a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.8.1.4")] -[assembly: AssemblyFileVersion("0.8.1.4")] +[assembly: AssemblyVersion("0.8.1.5")] +[assembly: AssemblyFileVersion("0.8.1.5")] diff --git a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs index 420567bf2..66089601e 100644 --- a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.8.1.4")] -[assembly: AssemblyFileVersion("0.8.1.4")] +[assembly: AssemblyVersion("0.8.1.5")] +[assembly: AssemblyFileVersion("0.8.1.5")] diff --git a/Barotrauma/BarotraumaShared/changelog.txt b/Barotrauma/BarotraumaShared/changelog.txt index f1fc4f36e..3c33067bd 100644 --- a/Barotrauma/BarotraumaShared/changelog.txt +++ b/Barotrauma/BarotraumaShared/changelog.txt @@ -1,3 +1,34 @@ +--------------------------------------------------------------------------------------------------------- +v0.8.1.5 +--------------------------------------------------------------------------------------------------------- + +- Added the option to automatically send crash reports and anonymous usage statistics to the developers. +The usage statistics include information such as the selected game mode, selected submarine, causes of +death and mission outcomes. When the game is started for the first time, a message box prompts you to +select whether you want to send the information or not. +- Fixed a bug that caused clients to get desynced when purchasing items in the multiplayer campaign. +- Added a signal component that adds the received signals together. +- Devices outside the submarine can be rewired in-game (not just in the sub editor). +- Fixed a crash caused by vision obstruction logic. +- Fixed clients being unable to give non-permanent or range bans. +- Clients are allowed to vote to end the round if they have spawned at some point during the round, +even if the character they controlled doesn't exist anymore. +- Dedicated servers can give clients the permission to use console commands that aren't available in +for dedicated server (e.g. los, lights, control) +- Banip, banid & kickid commands can be used by clients now (if they have the permission to do so). +- Spawnitem [item] inventory, ragdoll and kill commands target the character of the client using +the command instead of the host's character. +- Spawnitem can be used to spawn items in the inventory of a specific character. +- Fixed explosions with an EMP value only damaging reactors (when they should only ignore reactors). +- Fire can only explode oxygen tanks that are >25% full (otherwise the condition of the tank just drops +to 0). Prevents infinite explosions when an oxygen generator is on fire with oxygen tanks inside. +- Fixed projectiles with a damage range of 0 not applying their structuredamage value to structures. +- Items with a physics body can be used as pumps, so now it's possible to make portable items that remove +water from inside the sub. +- Fixed traitor ratio setting being ignored and the minimum number of traitors being 2. +- Fixed crashes caused by custom characters with no AI configuration. +- Character head and gender settings are saved. + --------------------------------------------------------------------------------------------------------- v0.8.1.4 ---------------------------------------------------------------------------------------------------------