Faction Test 100.10.0.0
This commit is contained in:
@@ -324,9 +324,18 @@ namespace Barotrauma
|
||||
|
||||
public override void AddExtraMissions(LevelData levelData)
|
||||
{
|
||||
if (levelData == null)
|
||||
{
|
||||
throw new ArgumentException("Current location was null.");
|
||||
}
|
||||
|
||||
extraMissions.Clear();
|
||||
|
||||
var currentLocation = Map.CurrentLocation;
|
||||
if (currentLocation == null)
|
||||
{
|
||||
throw new InvalidOperationException("Current location was null.");
|
||||
}
|
||||
if (levelData.Type == LevelData.LevelType.Outpost)
|
||||
{
|
||||
//if there's an available mission that takes place in the outpost, select it
|
||||
@@ -765,9 +774,10 @@ namespace Barotrauma
|
||||
if (map != null && CargoManager != null)
|
||||
{
|
||||
map.CurrentLocation.RegisterTakenItems(takenItems);
|
||||
map.CurrentLocation.AddStock(CargoManager.SoldItems);
|
||||
CargoManager.ClearSoldItemsProjSpecific();
|
||||
map.CurrentLocation.RemoveStock(CargoManager.PurchasedItems);
|
||||
if (transitionType != TransitionType.None)
|
||||
{
|
||||
UpdateStoreStock();
|
||||
}
|
||||
}
|
||||
if (GameMain.NetworkMember == null)
|
||||
{
|
||||
@@ -830,6 +840,16 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates store stock before saving the game
|
||||
/// </summary>
|
||||
public void UpdateStoreStock()
|
||||
{
|
||||
Map?.CurrentLocation?.AddStock(CargoManager.SoldItems);
|
||||
CargoManager?.ClearSoldItemsProjSpecific();
|
||||
Map?.CurrentLocation?.RemoveStock(CargoManager.PurchasedItems);
|
||||
}
|
||||
|
||||
public void EndCampaign()
|
||||
{
|
||||
foreach (Character c in Character.CharacterList)
|
||||
|
||||
@@ -574,6 +574,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private readonly static HashSet<Submarine> upgradedSubs = new HashSet<Submarine>();
|
||||
/// <summary>
|
||||
/// Applies an upgrade on the submarine, should be called by <see cref="ApplyUpgrades"/> when the round starts.
|
||||
/// </summary>
|
||||
@@ -584,6 +585,12 @@ namespace Barotrauma
|
||||
/// <returns>New level that was applied, -1 if no upgrades were applied.</returns>
|
||||
private static int BuyUpgrade(UpgradePrefab prefab, UpgradeCategory category, Submarine submarine, int level = 1, Submarine? parentSub = null)
|
||||
{
|
||||
if (parentSub == null)
|
||||
{
|
||||
upgradedSubs.Clear();
|
||||
}
|
||||
upgradedSubs.Add(submarine);
|
||||
|
||||
int? newLevel = null;
|
||||
if (category.IsWallUpgrade)
|
||||
{
|
||||
@@ -619,9 +626,12 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Submarine loadedSub in Submarine.Loaded.Where(sub => sub != submarine))
|
||||
foreach (Submarine loadedSub in Submarine.Loaded)
|
||||
{
|
||||
if (loadedSub == parentSub) { continue; }
|
||||
if (loadedSub == parentSub || loadedSub == submarine) { continue; }
|
||||
if (loadedSub.Info?.Type != SubmarineType.Player) { continue; }
|
||||
if (upgradedSubs.Contains(loadedSub)) { continue; }
|
||||
|
||||
XElement? root = loadedSub.Info?.SubmarineElement;
|
||||
if (root == null) { continue; }
|
||||
|
||||
@@ -630,8 +640,8 @@ namespace Barotrauma
|
||||
if (root.Attribute("location") == null) { continue; }
|
||||
|
||||
// Check if this is our linked submarine
|
||||
ushort dockingPortID = (ushort) root.GetAttributeInt("originallinkedto", 0);
|
||||
if (dockingPortID > 0 && submarine.GetItems(true).Any(item => item.ID == dockingPortID))
|
||||
ushort dockingPortID = (ushort)root.GetAttributeInt("originallinkedto", 0);
|
||||
if (dockingPortID > 0 && submarine.GetItems(alsoFromConnectedSubs: true).Any(item => item.ID == dockingPortID))
|
||||
{
|
||||
BuyUpgrade(prefab, category, loadedSub, level, submarine);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user