(371088346) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-03-28 12:34:18 +02:00
parent ef7b0f0ccf
commit e09740d31e
12 changed files with 3 additions and 1 deletions
@@ -804,7 +804,8 @@ namespace Barotrauma
var newItem = Item.Load(itemElement, inventory.Owner.Submarine, createNetworkEvent: true); var newItem = Item.Load(itemElement, inventory.Owner.Submarine, createNetworkEvent: true);
if (newItem == null) { continue; } if (newItem == null) { continue; }
if (!MathUtils.NearlyEqual(newItem.Condition, newItem.MaxCondition)) if (!MathUtils.NearlyEqual(newItem.Condition, newItem.MaxCondition) &&
GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
{ {
GameMain.NetworkMember.CreateEntityEvent(newItem, new object[] { NetEntityEvent.Type.Status }); GameMain.NetworkMember.CreateEntityEvent(newItem, new object[] { NetEntityEvent.Type.Status });
} }
@@ -192,6 +192,7 @@ namespace Barotrauma.Items.Components
get { return name; } get { return name; }
} }
//TODO: this shouldn't be saved as-is, causes tags ("ItemMsgPressSelect" etc) to be converted into actual texts when saving the subs
[Editable, Serialize("", true)] [Editable, Serialize("", true)]
public string Msg public string Msg
{ {
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.