- Charybdis's and coelanths can eat other creatures.
- Split charybdis's tail into several parts, the single stiff tail limb made it too difficult for it to turn around. - Option to override the torque that's used to rotate the mainlimb of swimming creatures to the correct direction. - The scale of the characters' limbs is taken into account in EditCharacterScreen.
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@@ -136,6 +136,11 @@ namespace Barotrauma
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get { return body.Rotation; }
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}
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public float Scale
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{
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get { return scale; }
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}
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//where an animcontroller is trying to pull the limb, only used for debug visualization
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public Vector2 AnimTargetPos
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{
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