- Charybdis's and coelanths can eat other creatures.

- Split charybdis's tail into several parts, the single stiff tail limb made it too difficult for it to turn around.
- Option to override the torque that's used to rotate the mainlimb of swimming creatures to the correct direction.
- The scale of the characters' limbs is taken into account in EditCharacterScreen.
This commit is contained in:
Joonas Rikkonen
2017-06-22 18:16:00 +03:00
parent 38f92acf8e
commit e090806d3a
8 changed files with 66 additions and 28 deletions
@@ -485,6 +485,7 @@ namespace Barotrauma
{
//only one limb left, the character is now full eaten
Entity.Spawner.AddToRemoveQueue(targetCharacter);
selectedAiTarget = null;
state = AIState.None;
}
else //sever a random joint