- Charybdis's and coelanths can eat other creatures.
- Split charybdis's tail into several parts, the single stiff tail limb made it too difficult for it to turn around. - Option to override the torque that's used to rotate the mainlimb of swimming creatures to the correct direction. - The scale of the characters' limbs is taken into account in EditCharacterScreen.
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@@ -485,6 +485,7 @@ namespace Barotrauma
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{
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//only one limb left, the character is now full eaten
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Entity.Spawner.AddToRemoveQueue(targetCharacter);
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selectedAiTarget = null;
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state = AIState.None;
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}
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else //sever a random joint
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