- Charybdis's and coelanths can eat other creatures.
- Split charybdis's tail into several parts, the single stiff tail limb made it too difficult for it to turn around. - Option to override the torque that's used to rotate the mainlimb of swimming creatures to the correct direction. - The scale of the characters' limbs is taken into account in EditCharacterScreen.
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@@ -6,20 +6,27 @@
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<sound file="Content/Characters/Coelanth/idle2.ogg" state="None" />
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<ai
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combatstrength="300"
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combatstrength="400"
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attackpriorityhumans="90.0"
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attackpriorityrooms="50.0"
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attackpriorityweaker="50"
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attackprioritystronger="-100"
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eatpriority="40"
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sight="0.1"
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hearing="1.0"/>
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<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
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<ragdoll
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waveamplitude="50.0"
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wavelength="2500"
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steertorque="500"
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swimspeed="5.0"
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walkspeed="3.5"
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canentersubmarine="false">
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<collider radius="50" height="250"/>
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<!-- head -->
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<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0">
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<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0" mouthpos="50,75">
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<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="267,171,162,392" depth="0.02" origin ="0.5,0.5"/>
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</limb>
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