- Charybdis's and coelanths can eat other creatures.

- Split charybdis's tail into several parts, the single stiff tail limb made it too difficult for it to turn around.
- Option to override the torque that's used to rotate the mainlimb of swimming creatures to the correct direction.
- The scale of the characters' limbs is taken into account in EditCharacterScreen.
This commit is contained in:
Joonas Rikkonen
2017-06-22 18:16:00 +03:00
parent 38f92acf8e
commit e090806d3a
8 changed files with 66 additions and 28 deletions
@@ -6,20 +6,27 @@
<sound file="Content/Characters/Coelanth/idle2.ogg" state="None" />
<ai
combatstrength="300"
combatstrength="400"
attackpriorityhumans="90.0"
attackpriorityrooms="50.0"
attackpriorityweaker="50"
attackprioritystronger="-100"
eatpriority="40"
sight="0.1"
hearing="1.0"/>
<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
<ragdoll
waveamplitude="50.0"
wavelength="2500"
steertorque="500"
swimspeed="5.0"
walkspeed="3.5"
canentersubmarine="false">
<collider radius="50" height="250"/>
<!-- head -->
<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0">
<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0" mouthpos="50,75">
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="267,171,162,392" depth="0.02" origin ="0.5,0.5"/>
</limb>