- Charybdis's and coelanths can eat other creatures.
- Split charybdis's tail into several parts, the single stiff tail limb made it too difficult for it to turn around. - Option to override the torque that's used to rotate the mainlimb of swimming creatures to the correct direction. - The scale of the characters' limbs is taken into account in EditCharacterScreen.
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Before Width: | Height: | Size: 609 KiB After Width: | Height: | Size: 617 KiB |
@@ -9,15 +9,22 @@
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attackpriorityrooms="50.0"
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attackpriorityweaker="50"
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attackprioritystronger="-30"
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eatpriority="40"
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sight="0.5"
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hearing="1.0"/>
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<ragdoll waveamplitude="150.0" wavelength="10000" swimspeed="4.0" scale="1.5" canentersubmarine="false">
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<ragdoll
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waveamplitude="150.0"
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wavelength="10000"
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steertorque="1000"
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swimspeed="4.0"
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scale="1.5"
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canentersubmarine="false">
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<collider radius="80" height="440"/>
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<!-- body -->
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<limb id = "0" radius="100" height="470" type="Torso" steerforce="1.0">
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<limb id = "0" radius="100" height="470" type="Torso" steerforce="1.0" mouthpos="0,260">
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<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="160,0,242,688" depth="0.015" origin="0.5,0.5"/>
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</limb>
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@@ -33,17 +40,25 @@
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</limb>
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<!-- tail -->
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<limb id = "3" radius="80" height="580" type="Tail">
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<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="0,0,160,752" depth="0.02" origin="0.5,0.5"/>
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<limb id = "3" radius="60" height="250" type="Tail">
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<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="0,0,160,379" depth="0.02" origin="0.5,0.5"/>
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</limb>
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<limb id = "4" radius="30" height="168" type="Tail">
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<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="24,402,83,228" depth="0.02" origin="0.5,0.5"/>
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</limb>
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<limb id = "5" radius="20" height="200" type="Tail">
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<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="33,645,77,244" depth="0.02" origin="0.5,0.5"/>
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</limb>
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<!-- body to lower yaw -->
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<joint limb1="0" limb1anchor="48,128" limb2="1" limb2anchor="-30,-90" lowerlimit="-10" upperlimit="30"/>
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<!-- body to front fin -->
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<joint limb1="0" limb1anchor="32,-32" limb2="2" limb2anchor="-32,260" lowerlimit="-50" upperlimit="0"/>
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<!-- body to tail -->
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<joint limb1="0" limb1anchor="0,-270" limb2="3" limb2anchor="0,280" lowerlimit="-20" upperlimit="20"/>
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<joint limb1="0" limb1anchor="0,-270" limb2="3" limb2anchor="2,134" lowerlimit="-30" upperlimit="30"/>
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<joint limb1="3" limb1anchor="-10,-153" limb2="4" limb2anchor="6,88" lowerlimit="-30" upperlimit="30"/>
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<joint limb1="4" limb1anchor="-14,-95" limb2="5" limb2anchor="-18,108" lowerlimit="-30" upperlimit="30"/>
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</ragdoll>
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</Character>
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@@ -6,20 +6,27 @@
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<sound file="Content/Characters/Coelanth/idle2.ogg" state="None" />
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<ai
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combatstrength="300"
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combatstrength="400"
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attackpriorityhumans="90.0"
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attackpriorityrooms="50.0"
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attackpriorityweaker="50"
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attackprioritystronger="-100"
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eatpriority="40"
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sight="0.1"
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hearing="1.0"/>
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<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
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<ragdoll
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waveamplitude="50.0"
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wavelength="2500"
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steertorque="500"
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swimspeed="5.0"
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walkspeed="3.5"
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canentersubmarine="false">
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<collider radius="50" height="250"/>
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<!-- head -->
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<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0">
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<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0" mouthpos="50,75">
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<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="267,171,162,392" depth="0.02" origin ="0.5,0.5"/>
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</limb>
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@@ -15,8 +15,11 @@
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sight="0.5"
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hearing="1.0"/>
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<ragdoll waveamplitude="50.0" wavelength="2500"
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swimspeed="4.0" swimspeedmultiplier="1.5"
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<ragdoll waveamplitude="50.0"
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wavelength="2500"
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steertorque="100"
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swimspeed="4.0"
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swimspeedmultiplier="1.5"
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canentersubmarine="false">
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<collider radius="50" height="320"/>
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