Submarine position syncing

This commit is contained in:
Regalis
2016-10-25 20:50:47 +03:00
parent 62dd055e8d
commit df9f89e383
5 changed files with 25 additions and 11 deletions

View File

@@ -121,7 +121,7 @@ namespace Barotrauma.Networking
config.SimulatedLoss = 0.05f;
config.SimulatedDuplicatesChance = 0.05f;
config.SimulatedMinimumLatency = 0.1f;
config.SimulatedRandomLatency = 0.2f;
config.SimulatedRandomLatency = 0.05f;
#endif
config.DisableMessageType(NetIncomingMessageType.DebugMessage | NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt
@@ -706,19 +706,19 @@ namespace Barotrauma.Networking
case ServerNetObject.SYNC_IDS:
lastSentChatMsgID = inc.ReadUInt32();
break;
case ServerNetObject.CHARACTER_POSITION:
case ServerNetObject.ENTITY_POSITION:
UInt16 id = inc.ReadUInt16();
byte msgLength = inc.ReadByte();
var character = Entity.FindEntityByID(id) as Character;
if (character == null)
var entity = Entity.FindEntityByID(id) as IServerSerializable;
if (entity == null)
{
//skip through the rest of the message
inc.Position += msgLength * 8;
}
else
{
character.ClientRead(inc, sendingTime);
entity.ClientRead(inc, sendingTime);
}
inc.ReadPadBits();