Fix LuaCs initializing too late for singleplayer campaigns and rework the C# prompt to only show when enabling mods/joining server
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@@ -1015,25 +1015,20 @@ namespace Barotrauma
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private void TryStartServer()
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{
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LuaCsSetup.Instance.CheckRunConditionalHostingCsEnabled(() =>
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if (SubmarineInfo.SavedSubmarines.Any(s => s.CalculatingHash))
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{
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if (SubmarineInfo.SavedSubmarines.Any(s => s.CalculatingHash))
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var waitBox = new GUIMessageBox(TextManager.Get("pleasewait"), TextManager.Get("waitforsubmarinehashcalculations"), new LocalizedString[] { TextManager.Get("cancel") });
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var waitCoroutine = CoroutineManager.StartCoroutine(WaitForSubmarineHashCalculations(waitBox), "WaitForSubmarineHashCalculations");
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waitBox.Buttons[0].OnClicked += (btn, userdata) =>
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{
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var waitBox = new GUIMessageBox(TextManager.Get("pleasewait"), TextManager.Get("waitforsubmarinehashcalculations"), new LocalizedString[] { TextManager.Get("cancel") });
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var waitCoroutine = CoroutineManager.StartCoroutine(WaitForSubmarineHashCalculations(waitBox), "WaitForSubmarineHashCalculations");
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waitBox.Buttons[0].OnClicked += (btn, userdata) =>
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{
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CoroutineManager.StopCoroutines(waitCoroutine);
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return true;
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};
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}
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else
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{
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StartServer();
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}
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});
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CoroutineManager.StopCoroutines(waitCoroutine);
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return true;
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};
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}
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else
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{
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StartServer();
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}
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}
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private IEnumerable<CoroutineStatus> WaitForSubmarineHashCalculations(GUIMessageBox messageBox)
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