Build 0.20.8.0

This commit is contained in:
Markus Isberg
2022-11-25 19:56:30 +02:00
parent ecb6d40b4b
commit df805574c4
111 changed files with 2347 additions and 1283 deletions
+48 -54
View File
@@ -69,77 +69,71 @@ namespace Steamworks
/// <param name="fileId">The ID of the file you want to download</param>
/// <param name="progress">An optional callback</param>
/// <param name="ct">Allows you to send a message to cancel the download anywhere during the process</param>
/// <param name="milisecondsUpdateDelay">How often to call the progress function</param>
/// <param name="millisecondsUpdateDelay">How often to call the progress function</param>
/// <returns>true if downloaded and installed correctly</returns>
public static async Task<bool> DownloadAsync( PublishedFileId fileId, Action<float> progress = null, int milisecondsUpdateDelay = 60, CancellationToken ct = default )
public static async Task<bool> DownloadAsync(
PublishedFileId fileId,
Action<float> progress = null,
int millisecondsUpdateDelay = 60,
CancellationToken? ct = null)
{
var item = new Steamworks.Ugc.Item( fileId );
if ( ct == default )
ct = new CancellationTokenSource( TimeSpan.FromSeconds( 60 ) ).Token;
var cancellationToken = ct ?? new CancellationTokenSource(TimeSpan.FromSeconds(60)).Token;
async Task waitOrCancel()
{
cancellationToken.ThrowIfCancellationRequested();
await Task.Delay(millisecondsUpdateDelay);
}
progress?.Invoke( 0.0f );
if ( Download( fileId, highPriority: true ) == false )
return item.IsInstalled;
Result downloadStartResult = Result.None;
// Steam docs about Download:
// If the return value is true then register and wait
// for the Callback DownloadItemResult_t before calling
// GetItemInstallInfo or accessing the workshop item on disk.
// Wait for DownloadItemResult_t
void onDownloadFinished(Result r, ulong id)
{
Action<Result, ulong> onDownloadStarted = null;
if (id != item.Id) { return; }
downloadStartResult = r;
}
OnDownloadItemResult += onDownloadFinished;
try
if (!Download(fileId, highPriority: true)) { return item.IsInstalled; }
await Task.Delay(500);
try
{
while (true)
{
var downloadStarted = false;
onDownloadStarted = (r, id) => downloadStarted = true;
OnDownloadItemResult += onDownloadStarted;
cancellationToken.ThrowIfCancellationRequested();
int iters = 0;
while ( downloadStarted == false )
progress?.Invoke(item.DownloadAmount);
if (downloadStartResult != Result.None)
{
ct.ThrowIfCancellationRequested();
iters++;
if (iters >= 1000 / milisecondsUpdateDelay)
{
if (!item.IsDownloading && !item.IsInstalled)
{
//force download to start if it's not started
if ( Download( fileId, highPriority: true ) == false )
return item.IsInstalled;
}
iters = 0;
}
await Task.Delay( milisecondsUpdateDelay );
if (downloadStartResult != Result.OK) { return false; }
break;
}
}
finally
{
OnDownloadItemResult -= onDownloadStarted;
if (!item.IsDownloadPending && !item.IsDownloading)
{
if (item.IsInstalled)
{
break;
}
if (!Download(fileId, highPriority: true))
{
return item.IsInstalled;
}
}
await Task.Delay( millisecondsUpdateDelay );
}
}
progress?.Invoke( 0.2f );
await Task.Delay( milisecondsUpdateDelay );
//Wait for downloading completion
finally
{
while ( true )
{
ct.ThrowIfCancellationRequested();
progress?.Invoke( 0.2f + item.DownloadAmount * 0.8f );
if ( !item.IsDownloading && item.IsInstalled )
break;
await Task.Delay( milisecondsUpdateDelay );
}
OnDownloadItemResult -= onDownloadFinished;
}
progress?.Invoke( 1.0f );
@@ -224,7 +224,7 @@ namespace Steamworks.Ugc
}
}
private ItemState State => (ItemState) SteamUGC.Internal.GetItemState( Id );
private ItemState State => (ItemState)(SteamUGC.Internal?.GetItemState( Id ) ?? 0);
public static async Task<Item?> GetAsync( PublishedFileId id, int maxageseconds = 60 * 30 )
{