Build 0.20.8.0
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@@ -65,14 +65,7 @@ namespace Barotrauma.Items.Components
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{
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get
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{
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if (GameMain.GameSession != null)
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{
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return (float)(Timing.TotalTime - GameMain.GameSession.RoundStartTime);
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}
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else
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{
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return 0.0f;
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}
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return GameMain.GameSession?.RoundDuration ?? 0.0f;
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}
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}
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