Build 0.20.8.0
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@@ -28,7 +28,10 @@ namespace Barotrauma
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private Location[]? dummyLocations;
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public CrewManager? CrewManager;
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public double RoundStartTime;
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public float RoundDuration
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{
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get; private set;
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}
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public double TimeSpentCleaning, TimeSpentPainting;
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@@ -353,6 +356,7 @@ namespace Barotrauma
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#if DEBUG
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DateTime startTime = DateTime.Now;
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#endif
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RoundDuration = 0.0f;
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AfflictionPrefab.LoadAllEffects();
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MirrorLevel = mirrorLevel;
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@@ -503,7 +507,7 @@ namespace Barotrauma
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RoundSummary = new RoundSummary(GameMode, Missions, StartLocation, EndLocation);
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if (!(GameMode is TutorialMode) && !(GameMode is TestGameMode))
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if (GameMode is not TutorialMode && GameMode is not TestGameMode)
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{
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GUI.AddMessage("", Color.Transparent, 3.0f, playSound: false);
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if (EndLocation != null && levelData != null)
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@@ -571,9 +575,9 @@ namespace Barotrauma
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GameMode.Start();
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foreach (Mission mission in missions)
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{
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int prevEntityCount = Entity.GetEntities().Count();
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int prevEntityCount = Entity.GetEntities().Count;
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mission.Start(Level.Loaded);
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient && Entity.GetEntities().Count() != prevEntityCount)
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient && Entity.GetEntities().Count != prevEntityCount)
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{
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DebugConsole.ThrowError(
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$"Entity count has changed after starting a mission ({mission.Prefab.Identifier}) as a client. " +
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@@ -612,7 +616,7 @@ namespace Barotrauma
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CreatureMetrics.Instance.RecentlyEncountered.Clear();
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GameMain.GameScreen.Cam.Position = Character.Controlled?.WorldPosition ?? Submarine.MainSub.WorldPosition;
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RoundStartTime = Timing.TotalTime;
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RoundDuration = 0.0f;
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GameMain.ResetFrameTime();
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IsRunning = true;
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}
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@@ -713,6 +717,7 @@ namespace Barotrauma
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public void Update(float deltaTime)
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{
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RoundDuration += deltaTime;
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EventManager?.Update(deltaTime);
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GameMode?.Update(deltaTime);
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//backwards for loop because the missions may get completed and removed from the list in Update()
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@@ -865,17 +870,16 @@ namespace Barotrauma
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#else
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bool success = GameMain.Server.ConnectedClients.Any(c => c.InGame && c.Character != null && !c.Character.IsDead);
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#endif
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double roundDuration = Timing.TotalTime - RoundStartTime;
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GameAnalyticsManager.AddProgressionEvent(
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success ? GameAnalyticsManager.ProgressionStatus.Complete : GameAnalyticsManager.ProgressionStatus.Fail,
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GameMode?.Preset.Identifier.Value ?? "none",
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roundDuration);
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RoundDuration);
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string eventId = "EndRound:" + (GameMode?.Preset?.Identifier.Value ?? "none") + ":";
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LogEndRoundStats(eventId);
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if (GameMode is CampaignMode campaignMode)
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{
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GameAnalyticsManager.AddDesignEvent(eventId + "MoneyEarned", GetAmountOfMoney(crewCharacters) - prevMoney);
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campaignMode.TotalPlayTime += roundDuration;
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campaignMode.TotalPlayTime += RoundDuration;
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}
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#if CLIENT
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HintManager.OnRoundEnded();
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@@ -901,21 +905,20 @@ namespace Barotrauma
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public void LogEndRoundStats(string eventId)
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{
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double roundDuration = Timing.TotalTime - RoundStartTime;
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GameAnalyticsManager.AddDesignEvent(eventId + "Submarine:" + (Submarine.MainSub?.Info?.Name ?? "none"), roundDuration);
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GameAnalyticsManager.AddDesignEvent(eventId + "GameMode:" + (GameMode?.Name.Value ?? "none"), roundDuration);
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GameAnalyticsManager.AddDesignEvent(eventId + "CrewSize:" + (CrewManager?.CharacterInfos?.Count() ?? 0), roundDuration);
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GameAnalyticsManager.AddDesignEvent(eventId + "Submarine:" + (Submarine.MainSub?.Info?.Name ?? "none"), RoundDuration);
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GameAnalyticsManager.AddDesignEvent(eventId + "GameMode:" + (GameMode?.Name.Value ?? "none"), RoundDuration);
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GameAnalyticsManager.AddDesignEvent(eventId + "CrewSize:" + (CrewManager?.CharacterInfos?.Count() ?? 0), RoundDuration);
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foreach (Mission mission in missions)
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{
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GameAnalyticsManager.AddDesignEvent(eventId + "MissionType:" + (mission.Prefab.Type.ToString() ?? "none") + ":" + mission.Prefab.Identifier + ":" + (mission.Completed ? "Completed" : "Failed"), roundDuration);
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GameAnalyticsManager.AddDesignEvent(eventId + "MissionType:" + (mission.Prefab.Type.ToString() ?? "none") + ":" + mission.Prefab.Identifier + ":" + (mission.Completed ? "Completed" : "Failed"), RoundDuration);
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}
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if (Level.Loaded != null)
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{
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Identifier levelId = (Level.Loaded.Type == LevelData.LevelType.Outpost ?
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Level.Loaded.StartOutpost?.Info?.OutpostGenerationParams?.Identifier :
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Level.Loaded.GenerationParams?.Identifier) ?? "null".ToIdentifier();
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GameAnalyticsManager.AddDesignEvent(eventId + "LevelType:" + (Level.Loaded?.Type.ToString() ?? "none" + ":" + levelId), roundDuration);
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GameAnalyticsManager.AddDesignEvent(eventId + "Biome:" + (Level.Loaded?.LevelData?.Biome?.Identifier.Value ?? "none"), roundDuration);
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GameAnalyticsManager.AddDesignEvent(eventId + "LevelType:" + (Level.Loaded?.Type.ToString() ?? "none" + ":" + levelId), RoundDuration);
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GameAnalyticsManager.AddDesignEvent(eventId + "Biome:" + (Level.Loaded?.LevelData?.Biome?.Identifier.Value ?? "none"), RoundDuration);
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}
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if (Submarine.MainSub != null)
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