Build 0.20.8.0
This commit is contained in:
@@ -404,7 +404,7 @@ namespace Barotrauma
|
||||
{
|
||||
var experienceGainMultiplierIndividual = new AbilityMissionExperienceGainMultiplier(this, 1f);
|
||||
info?.Character?.CheckTalents(AbilityEffectType.OnGainMissionExperience, experienceGainMultiplierIndividual);
|
||||
info?.GiveExperience((int)(experienceGain * experienceGainMultiplier.Value), isMissionExperience: true);
|
||||
info?.GiveExperience((int)(experienceGain * experienceGainMultiplier.Value));
|
||||
}
|
||||
|
||||
// apply money gains afterwards to prevent them from affecting XP gains
|
||||
|
||||
@@ -594,7 +594,7 @@ namespace Barotrauma
|
||||
{
|
||||
GameAnalyticsManager.AddDesignEvent(
|
||||
$"MonsterSpawn:{GameMain.GameSession.GameMode?.Preset?.Identifier.Value ?? "none"}:{Level.Loaded?.LevelData?.Biome?.Identifier.Value ?? "none"}:{SpawnPosType}:{SpeciesName}",
|
||||
value: Timing.TotalTime - GameMain.GameSession.RoundStartTime);
|
||||
value: GameMain.GameSession.RoundDuration);
|
||||
}
|
||||
}, delayBetweenSpawns * i);
|
||||
i++;
|
||||
|
||||
Reference in New Issue
Block a user