Build 0.20.8.0

This commit is contained in:
Markus Isberg
2022-11-25 19:56:30 +02:00
parent ecb6d40b4b
commit df805574c4
111 changed files with 2347 additions and 1283 deletions
@@ -61,6 +61,9 @@ namespace Barotrauma
[Serialize(true, IsPropertySaveable.Yes, description: "Explosion damage is applied per each affected limb. Should this affliction damage be divided by the count of affected limbs (1-15) or applied in full? Default: true. Only affects explosions."), Editable]
public bool DivideByLimbCount { get; set; }
[Serialize(false, IsPropertySaveable.Yes, description: "Is the damage relative to the max vitality (percentage) or absolute (normal)"), Editable]
public bool MultiplyByMaxVitality { get; private set; }
public float DamagePerSecond;
public float DamagePerSecondTimer;
public float PreviousVitalityDecrease;
@@ -104,6 +107,15 @@ namespace Barotrauma
}
}
/// <summary>
/// Copy properties here instead of using SerializableProperties (with reflection).
/// </summary>
public void CopyProperties(Affliction source)
{
Probability = source.Probability;
DivideByLimbCount = source.DivideByLimbCount;
MultiplyByMaxVitality = source.MultiplyByMaxVitality;
}
public void Serialize(XElement element)
{
@@ -115,10 +127,10 @@ namespace Barotrauma
SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
}
public Affliction CreateMultiplied(float multiplier, float probability)
public Affliction CreateMultiplied(float multiplier, Affliction affliction)
{
var instance = Prefab.Instantiate(NonClampedStrength * multiplier, Source);
instance.Probability = probability;
instance.CopyProperties(affliction);
return instance;
}
@@ -693,8 +693,15 @@ namespace Barotrauma
if (Character.Params.IsMachine && !newAffliction.Prefab.AffectMachines) { return; }
if (!DoesBleed && newAffliction is AfflictionBleeding) { return; }
if (!Character.NeedsOxygen && newAffliction.Prefab == AfflictionPrefab.OxygenLow) { return; }
if (Character.Params.Health.StunImmunity && newAffliction.Prefab.AfflictionType == "stun") { return; }
if (Character.Params.Health.StunImmunity && newAffliction.Prefab.AfflictionType == "stun")
{
if (Character.EmpVulnerability <= 0 || GetAfflictionStrength("emp", allowLimbAfflictions: false) <= 0)
{
return;
}
}
if (Character.Params.Health.PoisonImmunity && newAffliction.Prefab.AfflictionType == "poison") { return; }
if (Character.EmpVulnerability <= 0 && newAffliction.Prefab.AfflictionType == "emp") { return; }
if (newAffliction.Prefab is AfflictionPrefabHusk huskPrefab)
{
if (huskPrefab.TargetSpecies.None(s => s == Character.SpeciesName))