Build 0.20.8.0
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+14
-2
@@ -61,6 +61,9 @@ namespace Barotrauma
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[Serialize(true, IsPropertySaveable.Yes, description: "Explosion damage is applied per each affected limb. Should this affliction damage be divided by the count of affected limbs (1-15) or applied in full? Default: true. Only affects explosions."), Editable]
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public bool DivideByLimbCount { get; set; }
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[Serialize(false, IsPropertySaveable.Yes, description: "Is the damage relative to the max vitality (percentage) or absolute (normal)"), Editable]
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public bool MultiplyByMaxVitality { get; private set; }
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public float DamagePerSecond;
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public float DamagePerSecondTimer;
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public float PreviousVitalityDecrease;
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@@ -104,6 +107,15 @@ namespace Barotrauma
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}
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}
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/// <summary>
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/// Copy properties here instead of using SerializableProperties (with reflection).
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/// </summary>
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public void CopyProperties(Affliction source)
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{
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Probability = source.Probability;
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DivideByLimbCount = source.DivideByLimbCount;
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MultiplyByMaxVitality = source.MultiplyByMaxVitality;
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}
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public void Serialize(XElement element)
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{
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@@ -115,10 +127,10 @@ namespace Barotrauma
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SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
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}
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public Affliction CreateMultiplied(float multiplier, float probability)
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public Affliction CreateMultiplied(float multiplier, Affliction affliction)
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{
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var instance = Prefab.Instantiate(NonClampedStrength * multiplier, Source);
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instance.Probability = probability;
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instance.CopyProperties(affliction);
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return instance;
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}
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@@ -693,8 +693,15 @@ namespace Barotrauma
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if (Character.Params.IsMachine && !newAffliction.Prefab.AffectMachines) { return; }
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if (!DoesBleed && newAffliction is AfflictionBleeding) { return; }
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if (!Character.NeedsOxygen && newAffliction.Prefab == AfflictionPrefab.OxygenLow) { return; }
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if (Character.Params.Health.StunImmunity && newAffliction.Prefab.AfflictionType == "stun") { return; }
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if (Character.Params.Health.StunImmunity && newAffliction.Prefab.AfflictionType == "stun")
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{
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if (Character.EmpVulnerability <= 0 || GetAfflictionStrength("emp", allowLimbAfflictions: false) <= 0)
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{
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return;
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}
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}
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if (Character.Params.Health.PoisonImmunity && newAffliction.Prefab.AfflictionType == "poison") { return; }
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if (Character.EmpVulnerability <= 0 && newAffliction.Prefab.AfflictionType == "emp") { return; }
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if (newAffliction.Prefab is AfflictionPrefabHusk huskPrefab)
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{
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if (huskPrefab.TargetSpecies.None(s => s == Character.SpeciesName))
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