Build 0.20.8.0
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@@ -162,13 +162,13 @@ namespace Barotrauma
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}
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else
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{
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name = doc.Root.GetAttributeString("name", "Server");
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port = doc.Root.GetAttributeInt("port", NetConfig.DefaultPort);
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queryPort = doc.Root.GetAttributeInt("queryport", NetConfig.DefaultQueryPort);
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publiclyVisible = doc.Root.GetAttributeBool("public", false);
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name = doc.Root.GetAttributeString(nameof(ServerSettings.Name), "Server");
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port = doc.Root.GetAttributeInt(nameof(ServerSettings.Port), NetConfig.DefaultPort);
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queryPort = doc.Root.GetAttributeInt(nameof(ServerSettings.QueryPort), NetConfig.DefaultQueryPort);
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publiclyVisible = doc.Root.GetAttributeBool(nameof(ServerSettings.IsPublic), false);
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enableUpnp = doc.Root.GetAttributeBool(nameof(ServerSettings.EnableUPnP), false);
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maxPlayers = doc.Root.GetAttributeInt(nameof(ServerSettings.MaxPlayers), 10);
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password = doc.Root.GetAttributeString("password", "");
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enableUpnp = doc.Root.GetAttributeBool("enableupnp", false);
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maxPlayers = doc.Root.GetAttributeInt("maxplayers", 10);
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ownerKey = Option<int>.None();
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}
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@@ -361,7 +361,7 @@ namespace Barotrauma
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if (prevUpdateRates.Count >= 10)
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{
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int avgUpdateRate = (int)prevUpdateRates.Average();
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if (avgUpdateRate < Timing.FixedUpdateRate * 0.98 && GameSession != null && Timing.TotalTime > GameSession.RoundStartTime + 1.0)
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if (avgUpdateRate < Timing.FixedUpdateRate * 0.98 && GameSession != null && GameSession.RoundDuration > 1.0)
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{
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DebugConsole.AddWarning($"Running slowly ({avgUpdateRate} updates/s)!");
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if (Server != null)
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