Build 0.20.8.0
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@@ -814,7 +814,7 @@ namespace Barotrauma
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{
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return "levelend".ToIdentifier();
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}
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if (Timing.TotalTime < GameMain.GameSession.RoundStartTime + 120.0 &&
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if (GameMain.GameSession.RoundDuration > 120.0 &&
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Level.Loaded?.Type == LevelData.LevelType.LocationConnection)
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{
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return "start".ToIdentifier();
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