Build 0.20.8.0
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@@ -444,7 +444,7 @@ namespace Barotrauma
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break;
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}
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Map.ProgressWorld(transitionType, (float)(Timing.TotalTime - GameMain.GameSession.RoundStartTime));
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Map.ProgressWorld(transitionType, GameMain.GameSession.RoundDuration);
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var endTransition = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, null,
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transitionType == TransitionType.LeaveLocation ? Alignment.BottomCenter : Alignment.Center,
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