Build 0.20.8.0
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@@ -11,7 +11,15 @@ namespace Barotrauma
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private List<SoldEntity> SoldEntities { get; } = new List<SoldEntity>();
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// The bag slot is intentionally left out since we want to be able to sell items from there
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private readonly List<InvSlotType> equipmentSlots = new List<InvSlotType>() { InvSlotType.Head, InvSlotType.InnerClothes, InvSlotType.OuterClothes, InvSlotType.Headset, InvSlotType.Card };
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private static readonly HashSet<InvSlotType> equipmentSlots = new HashSet<InvSlotType>()
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{
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InvSlotType.Head,
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InvSlotType.InnerClothes,
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InvSlotType.OuterClothes,
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InvSlotType.Headset,
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InvSlotType.Card,
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InvSlotType.HealthInterface
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};
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public IEnumerable<Item> GetSellableItems(Character character)
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{
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