Build 0.20.8.0
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@@ -327,7 +327,7 @@ namespace Barotrauma
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DrawString(spriteBatch, new Vector2(10, y),
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"FPS: " + Math.Round(GameMain.PerformanceCounter.AverageFramesPerSecond),
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Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
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if (GameMain.GameSession != null && Timing.TotalTime > GameMain.GameSession.RoundStartTime + 1.0)
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if (GameMain.GameSession != null && GameMain.GameSession.RoundDuration > 1.0)
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{
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y += yStep;
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DrawString(spriteBatch, new Vector2(10, y),
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