Build 0.20.8.0
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@@ -101,6 +101,7 @@ namespace Barotrauma
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public static bool ShouldRecreateHudTexts { get; set; } = true;
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private static bool heldDownShiftWhenGotHudTexts;
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private static float timeHealthWindowClosed;
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public static bool IsCampaignInterfaceOpen =>
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GameMain.GameSession?.Campaign != null &&
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@@ -174,7 +175,8 @@ namespace Barotrauma
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if (character.Info != null && !character.ShouldLockHud() && character.SelectedCharacter == null && Screen.Selected != GameMain.SubEditorScreen)
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{
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bool mouseOnPortrait = MouseOnCharacterPortrait() && GUI.MouseOn == null;
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if (mouseOnPortrait && PlayerInput.PrimaryMouseButtonClicked() && Inventory.DraggingItems.None())
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bool healthWindowOpen = CharacterHealth.OpenHealthWindow != null || timeHealthWindowClosed < 0.2f;
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if (mouseOnPortrait && !healthWindowOpen && PlayerInput.PrimaryMouseButtonClicked() && Inventory.DraggingItems.None())
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{
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CharacterHealth.OpenHealthWindow = character.CharacterHealth;
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}
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@@ -242,6 +244,15 @@ namespace Barotrauma
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}
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}
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}
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if (CharacterHealth.OpenHealthWindow != null)
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{
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timeHealthWindowClosed = 0.0f;
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}
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else
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{
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timeHealthWindowClosed += deltaTime;
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}
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}
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public static void Draw(SpriteBatch spriteBatch, Character character, Camera cam)
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@@ -491,7 +502,17 @@ namespace Barotrauma
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{
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var item = character.Inventory.GetItemAt(i);
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if (item == null || character.Inventory.SlotTypes[i] == InvSlotType.Any) { continue; }
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//if the item is also equipped in another slot we already went through, don't draw the hud again
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bool duplicateFound = false;
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for (int j = 0; j < i; j++)
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{
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if (character.Inventory.SlotTypes[j] != InvSlotType.Any && character.Inventory.GetItemAt(j) == item)
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{
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duplicateFound = true;
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break;
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}
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}
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if (duplicateFound) { continue; }
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foreach (ItemComponent ic in item.Components)
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{
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if (ic.DrawHudWhenEquipped) { ic.DrawHUD(spriteBatch, character); }
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