Fixed speech bubbles, server sends the ID of a speaking character instead of the name
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@@ -222,7 +222,7 @@ namespace Barotrauma.Networking
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if (message.Sender != null)
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{
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message.Sender.ShowSpeechBubble(2.0f, ChatMessage.MessageColor[(int)ChatMessageType.Default]);
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message.Sender.ShowSpeechBubble(2.0f, ChatMessage.MessageColor[(int)message.Type]);
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}
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GameMain.NetLobbyScreen.NewChatMessage(message);
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