Fixed speech bubbles, server sends the ID of a speaking character instead of the name

This commit is contained in:
Regalis
2017-01-10 18:40:12 +02:00
parent 81c3641d97
commit df59f0d089
4 changed files with 41 additions and 15 deletions

View File

@@ -222,7 +222,7 @@ namespace Barotrauma.Networking
if (message.Sender != null)
{
message.Sender.ShowSpeechBubble(2.0f, ChatMessage.MessageColor[(int)ChatMessageType.Default]);
message.Sender.ShowSpeechBubble(2.0f, ChatMessage.MessageColor[(int)message.Type]);
}
GameMain.NetLobbyScreen.NewChatMessage(message);