Fixed speech bubbles, server sends the ID of a speaking character instead of the name
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@@ -1337,7 +1337,7 @@ namespace Barotrauma.Networking
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if (!string.IsNullOrWhiteSpace(myReceivedMessage))
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{
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AddChatMessage(myReceivedMessage, (ChatMessageType)type, senderName);
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AddChatMessage(myReceivedMessage, (ChatMessageType)type, senderName, senderCharacter);
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}
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}
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