- Ban durations (TODO: add a way to set and view the durations through the menus).
- Separated ban & kick methods. - Fixed compilation errors in DebugConsole when building the server.
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@@ -3,9 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Barotrauma.Networking;
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using Barotrauma.Items.Components;
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using System.Text;
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using FarseerPhysics;
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namespace Barotrauma
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{
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@@ -31,9 +28,9 @@ namespace Barotrauma
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{
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case "restart":
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case "reset":
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DebugConsole.NewMessage("*****************", Color.Lime);
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DebugConsole.NewMessage("RESTARTING SERVER", Color.Lime);
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DebugConsole.NewMessage("*****************", Color.Lime);
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NewMessage("*****************", Color.Lime);
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NewMessage("RESTARTING SERVER", Color.Lime);
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NewMessage("*****************", Color.Lime);
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GameMain.Instance.CloseServer();
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GameMain.Instance.StartServer();
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break;
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@@ -69,7 +66,7 @@ namespace Barotrauma
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{
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GameMain.NetLobbyScreen.SelectedModeName = string.Join(" ", commands.Skip(1));
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}
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DebugConsole.NewMessage("Set gamemode to " + GameMain.NetLobbyScreen.SelectedModeName, Color.Cyan);
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NewMessage("Set gamemode to " + GameMain.NetLobbyScreen.SelectedModeName, Color.Cyan);
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}
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break;
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case "mission":
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@@ -83,7 +80,7 @@ namespace Barotrauma
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{
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GameMain.NetLobbyScreen.MissionTypeName = string.Join(" ", commands.Skip(1));
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}
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DebugConsole.NewMessage("Set mission to " + GameMain.NetLobbyScreen.MissionTypeName, Color.Cyan);
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NewMessage("Set mission to " + GameMain.NetLobbyScreen.MissionTypeName, Color.Cyan);
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}
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break;
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case "sub":
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@@ -96,7 +93,7 @@ namespace Barotrauma
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GameMain.NetLobbyScreen.SelectedSub = sub;
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}
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sub = GameMain.NetLobbyScreen.SelectedSub;
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DebugConsole.NewMessage("Selected sub: " + sub.Name + (sub.HasTag(SubmarineTag.Shuttle) ? " (shuttle)" : ""), Color.Cyan);
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NewMessage("Selected sub: " + sub.Name + (sub.HasTag(SubmarineTag.Shuttle) ? " (shuttle)" : ""), Color.Cyan);
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}
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break;
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case "shuttle":
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@@ -108,7 +105,7 @@ namespace Barotrauma
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GameMain.NetLobbyScreen.SelectedShuttle = shuttle;
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}
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shuttle = GameMain.NetLobbyScreen.SelectedShuttle;
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DebugConsole.NewMessage("Selected shuttle: " + shuttle.Name + (shuttle.HasTag(SubmarineTag.Shuttle) ? "" : " (not shuttle)"), Color.Cyan);
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NewMessage("Selected shuttle: " + shuttle.Name + (shuttle.HasTag(SubmarineTag.Shuttle) ? "" : " (not shuttle)"), Color.Cyan);
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}
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break;
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case "startgame":
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