Hacked client can't join full server anymore
Not sure how they can get around lidgren's checking, but this should do the trick
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@@ -1640,15 +1640,12 @@ namespace Barotrauma.Networking
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if (jobPrefab != null) jobPreferences.Add(jobPrefab);
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if (jobPrefab != null) jobPreferences.Add(jobPrefab);
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}
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}
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foreach (Client c in connectedClients)
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Client sender = connectedClients.Find(c => c.Connection == message.SenderConnection);
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{
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if (sender == null) return;
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if (c.Connection != message.SenderConnection) continue;
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c.characterInfo = new CharacterInfo(Character.HumanConfigFile, name, gender);
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sender.characterInfo = new CharacterInfo(Character.HumanConfigFile, name, gender);
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c.characterInfo.HeadSpriteId = headSpriteId;
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sender.characterInfo.HeadSpriteId = headSpriteId;
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c.jobPreferences = jobPreferences;
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sender.jobPreferences = jobPreferences;
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break;
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}
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}
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}
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public void WriteCharacterData(NetOutgoingMessage msg, string name, Character c)
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public void WriteCharacterData(NetOutgoingMessage msg, string name, Character c)
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@@ -81,6 +81,12 @@ namespace Barotrauma.Networking
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return;
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return;
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}
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}
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if (ConnectedClients.Count>=config.MaximumConnections)
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{
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inc.SenderConnection.Disconnect("Server full");
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return;
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}
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DebugConsole.NewMessage("New player has joined the server", Color.White);
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DebugConsole.NewMessage("New player has joined the server", Color.White);
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byte userID;
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byte userID;
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