Unstable 0.1500.7.0 (No edition)
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@@ -1803,7 +1803,7 @@ namespace Barotrauma
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Vector2 drag = body.LinearVelocity * volume;
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body.ApplyForce((uplift - drag) * 10.0f, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
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body.ApplyForce((uplift - drag) * 10.0f);
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//apply simple angular drag
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body.ApplyTorque(body.AngularVelocity * volume * -0.05f);
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