Unstable 0.1500.7.0 (No edition)

This commit is contained in:
Markus Isberg
2021-10-14 00:42:06 +09:00
parent c8943ef9c4
commit de917c5d74
105 changed files with 871 additions and 443 deletions
@@ -200,7 +200,8 @@ namespace Barotrauma.Items.Components
void CreateDeconstructProduct(DeconstructItem deconstructProduct, IEnumerable<Item> inputItems)
{
float percentageHealth = targetItem.Condition / targetItem.Prefab.Health;
float percentageHealth = targetItem.Condition / targetItem.MaxCondition;
if (percentageHealth <= deconstructProduct.MinCondition || percentageHealth > deconstructProduct.MaxCondition) { return; }
if (!(MapEntityPrefab.Find(null, deconstructProduct.ItemIdentifier) is ItemPrefab itemPrefab))