Unstable 0.1500.7.0 (No edition)
This commit is contained in:
@@ -489,6 +489,11 @@ namespace Barotrauma
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (orderInfo.Order.TargetEntity == null || (orderInfo.Order.IsIgnoreOrder && ignoreTarget == null))
|
||||
{
|
||||
// The order target doesn't exist anymore, just discard the loaded order
|
||||
continue;
|
||||
}
|
||||
if (ignoreTarget != null)
|
||||
{
|
||||
ignoreTarget.OrderedToBeIgnored = true;
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace Barotrauma
|
||||
if (reputationChange > 0f)
|
||||
{
|
||||
float reputationGainMultiplier = 1f;
|
||||
foreach (Character character in Character.CharacterList.Where(c => c.TeamID == CharacterTeamType.Team1))
|
||||
foreach (Character character in GameSession.GetSessionCrewCharacters())
|
||||
{
|
||||
reputationGainMultiplier += character.GetStatValue(StatTypes.ReputationGainMultiplier);
|
||||
}
|
||||
|
||||
@@ -17,9 +17,7 @@ namespace Barotrauma
|
||||
public static CampaignSettings Unsure = Empty;
|
||||
public bool RadiationEnabled { get; set; }
|
||||
|
||||
public int AddedMissionCount { get; set; }
|
||||
|
||||
public int TotalMaxMissionCount => MaxMissionCount + AddedMissionCount;
|
||||
public int TotalMaxMissionCount => MaxMissionCount + GetAddedMissionCount();
|
||||
|
||||
private int maxMissionCount;
|
||||
public int MaxMissionCount
|
||||
@@ -36,7 +34,6 @@ namespace Barotrauma
|
||||
{
|
||||
maxMissionCount = DefaultMaxMissionCount;
|
||||
RadiationEnabled = inc.ReadBoolean();
|
||||
AddedMissionCount = inc.ReadInt32();
|
||||
MaxMissionCount = inc.ReadInt32();
|
||||
}
|
||||
|
||||
@@ -44,7 +41,6 @@ namespace Barotrauma
|
||||
{
|
||||
maxMissionCount = DefaultMaxMissionCount;
|
||||
RadiationEnabled = element.GetAttributeBool(nameof(RadiationEnabled).ToLowerInvariant(), true);
|
||||
AddedMissionCount = element.GetAttributeInt(nameof(AddedMissionCount).ToLowerInvariant(), 0);
|
||||
MaxMissionCount = element.GetAttributeInt(nameof(MaxMissionCount).ToLowerInvariant(), DefaultMaxMissionCount);
|
||||
}
|
||||
|
||||
@@ -52,12 +48,21 @@ namespace Barotrauma
|
||||
{
|
||||
msg.Write(RadiationEnabled);
|
||||
msg.Write(MaxMissionCount);
|
||||
msg.Write(AddedMissionCount);
|
||||
}
|
||||
|
||||
public int GetAddedMissionCount()
|
||||
{
|
||||
int count = 0;
|
||||
foreach (Character character in GameSession.GetSessionCrewCharacters())
|
||||
{
|
||||
count += (int)character.GetStatValue(StatTypes.ExtraMissionCount);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
public XElement Save()
|
||||
{
|
||||
return new XElement(nameof(CampaignSettings), new XAttribute(nameof(RadiationEnabled).ToLowerInvariant(), RadiationEnabled), new XAttribute(nameof(MaxMissionCount).ToLowerInvariant(), MaxMissionCount), new XAttribute(nameof(AddedMissionCount).ToLowerInvariant(), AddedMissionCount));
|
||||
return new XElement(nameof(CampaignSettings), new XAttribute(nameof(RadiationEnabled).ToLowerInvariant(), RadiationEnabled), new XAttribute(nameof(MaxMissionCount).ToLowerInvariant(), MaxMissionCount));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -661,10 +661,10 @@ namespace Barotrauma
|
||||
public static IEnumerable<Character> GetSessionCrewCharacters()
|
||||
{
|
||||
#if SERVER
|
||||
return GameMain.Server.ConnectedClients.Select(c => c.Character).Where(c => c?.Info != null);
|
||||
return GameMain.Server.ConnectedClients.Select(c => c.Character).Where(c => c?.Info != null && !c.IsDead);
|
||||
#else
|
||||
if (GameMain.GameSession == null) { return Enumerable.Empty<Character>(); }
|
||||
return GameMain.GameSession.CrewManager.GetCharacters().Where(c => c?.Info != null);
|
||||
return GameMain.GameSession.CrewManager.GetCharacters().Where(c => c?.Info != null && !c.IsDead);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user