Unstable 0.1500.7.0 (No edition)

This commit is contained in:
Markus Isberg
2021-10-14 00:42:06 +09:00
parent c8943ef9c4
commit de917c5d74
105 changed files with 871 additions and 443 deletions
@@ -724,7 +724,10 @@ namespace Barotrauma
}
if (retreatTarget != null && character.CurrentHull != retreatTarget)
{
TryAddSubObjective(ref retreatObjective, () => new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true),
TryAddSubObjective(ref retreatObjective, () => new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true)
{
UsePathingOutside = false
},
onAbandon: () =>
{
if (Enemy != null && HumanAIController.VisibleHulls.Contains(Enemy.CurrentHull))
@@ -783,6 +786,7 @@ namespace Barotrauma
TryAddSubObjective(ref followTargetObjective,
constructor: () => new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true, closeEnough: 50)
{
UsePathingOutside = false,
IgnoreIfTargetDead = true,
DialogueIdentifier = "dialogcannotreachtarget",
TargetName = Enemy.DisplayName,