Unstable 0.1500.7.0 (No edition)

This commit is contained in:
Markus Isberg
2021-10-14 00:42:06 +09:00
parent c8943ef9c4
commit de917c5d74
105 changed files with 871 additions and 443 deletions
@@ -453,7 +453,7 @@ namespace Barotrauma
if (SelectedAiTarget?.Entity != null || EscapeTarget != null)
{
Entity t = SelectedAiTarget?.Entity ?? EscapeTarget;
float referencePos = Vector2.DistanceSquared(Character.WorldPosition, t.WorldPosition) > 100 * 100 && HasValidPath(true) ? PathSteering.CurrentPath.CurrentNode.WorldPosition.X : t.WorldPosition.X;
float referencePos = Vector2.DistanceSquared(Character.WorldPosition, t.WorldPosition) > 100 * 100 && HasValidPath(requireNonDirty: true) ? PathSteering.CurrentPath.CurrentNode.WorldPosition.X : t.WorldPosition.X;
Character.AnimController.TargetDir = Character.WorldPosition.X < referencePos ? Direction.Right : Direction.Left;
}
else
@@ -916,9 +916,7 @@ namespace Barotrauma
{
if (SteeringManager is IndoorsSteeringManager pathSteering)
{
if (patrolTarget == null ||
pathSteering.CurrentPath == null ||
!pathSteering.IsPathDirty && (pathSteering.CurrentPath.Finished || pathSteering.CurrentPath.Unreachable))
if (patrolTarget == null || IsCurrentPathUnreachable || IsCurrentPathFinished)
{
newPatrolTargetTimer = Math.Min(newPatrolTargetTimer, newPatrolTargetIntervalMin);
}
@@ -936,8 +934,7 @@ namespace Barotrauma
else if (targetHulls.Any())
{
patrolTarget = ToolBox.SelectWeightedRandom(targetHulls, hullWeights, Rand.RandSync.Unsynced);
var path = PathSteering.PathFinder.FindPath(Character.SimPosition, patrolTarget.SimPosition, minGapSize: minGapSize * 1.5f, nodeFilter: n => PatrolNodeFilter(n));
var path = PathSteering.PathFinder.FindPath(Character.SimPosition, patrolTarget.SimPosition, Character.Submarine, minGapSize: minGapSize * 1.5f, nodeFilter: n => PatrolNodeFilter(n));
if (path.Unreachable)
{
//can't go to this room, remove it from the list and try another room
@@ -2331,34 +2328,32 @@ namespace Barotrauma
SelectedAiTarget.Entity is Character c && VisibleHulls.Contains(c.CurrentHull))
{
// Steer towards the target if in the same room and swimming
Vector2 dir = Vector2.Normalize(SelectedAiTarget.Entity.WorldPosition - Character.WorldPosition);
if (MathUtils.IsValid(dir))
{
SteeringManager.SteeringManual(deltaTime, dir);
}
SteeringManager.SteeringManual(deltaTime, Vector2.Normalize(SelectedAiTarget.Entity.WorldPosition - Character.WorldPosition));
}
else
{
// Use path finding
PathSteering.SteeringSeek(Character.GetRelativeSimPosition(SelectedAiTarget.Entity), weight: 2, minGapWidth: minGapSize);
if (!PathSteering.IsPathDirty && PathSteering.CurrentPath.Unreachable)
{
// Can't reach
State = AIState.Idle;
IgnoreTarget(SelectedAiTarget);
return;
}
}
}
else
{
// Outside
SteeringManager.SteeringSeek(Character.GetRelativeSimPosition(SelectedAiTarget.Entity), 5);
if (Character.AnimController.InWater)
}
if (steeringManager is IndoorsSteeringManager pathSteering)
{
if (!pathSteering.IsPathDirty && pathSteering.CurrentPath.Unreachable)
{
SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: avoidLookAheadDistance, weight: 15);
// Can't reach
State = AIState.Idle;
IgnoreTarget(SelectedAiTarget);
}
}
else if (Character.AnimController.InWater)
{
SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: avoidLookAheadDistance, weight: 15);
}
}
#region Targeting
@@ -2510,6 +2505,11 @@ namespace Barotrauma
else if (targetingFromOutsideToInside)
{
targetingTag = "room";
if (item.Submarine?.Info.IsRuin != null)
{
// Ignore ruin items when the creature is outside.
continue;
}
}
}
else if (targetingTag == "nasonov")