Unstable 0.1500.7.0 (No edition)

This commit is contained in:
Markus Isberg
2021-10-14 00:42:06 +09:00
parent c8943ef9c4
commit de917c5d74
105 changed files with 871 additions and 443 deletions
@@ -10,7 +10,7 @@ namespace Barotrauma
{
private readonly Dictionary<string, float> prevSentSkill = new Dictionary<string, float>();
partial void OnSkillChanged(string skillIdentifier, float prevLevel, float newLevel, Vector2 textPopupPos)
partial void OnSkillChanged(string skillIdentifier, float prevLevel, float newLevel)
{
if (Character == null || Character.Removed) { return; }
if (!prevSentSkill.ContainsKey(skillIdentifier))
@@ -24,9 +24,9 @@ namespace Barotrauma
}
}
partial void OnExperienceChanged(int prevAmount, int newAmount, Vector2 textPopupPos)
partial void OnExperienceChanged(int prevAmount, int newAmount)
{
if (Math.Abs(prevAmount - newAmount) > 0)
if (prevAmount != newAmount)
{
GameMain.NetworkMember.CreateEntityEvent(Character, new object[] { NetEntityEvent.Type.UpdateExperience });
}
@@ -430,6 +430,7 @@ namespace Barotrauma
msg.Write((ushort)characterTalents.Count);
foreach (var unlockedTalent in characterTalents)
{
msg.Write(unlockedTalent.AddedThisRound);
msg.Write(unlockedTalent.Prefab.UIntIdentifier);
}
break;
@@ -1731,7 +1731,9 @@ namespace Barotrauma
"givetalent",
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character targetCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args, false);
if (args.Length == 0) { return; }
Character targetCharacter = (args.Length >= 2) ? FindMatchingCharacter(args.Skip(1).ToArray(), false) : client.Character;
if (targetCharacter == null) { return; }
TalentPrefab talentPrefab = TalentPrefab.TalentPrefabs.Find(c =>
@@ -1845,7 +1847,7 @@ namespace Barotrauma
"control",
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 1) return;
if (args.Length < 1) { return; }
var character = FindMatchingCharacter(args, ignoreRemotePlayers: true, allowedRemotePlayer: client);
if (character != null)
{
@@ -2259,13 +2261,13 @@ namespace Barotrauma
{
foreach (Skill skill in character.Info.Job.Skills)
{
character.Info.SetSkillLevel(skill.Identifier, level, character.WorldPosition);
character.Info.SetSkillLevel(skill.Identifier, level);
}
GameMain.Server.SendConsoleMessage($"Set all {character.Name}'s skills to {level}", senderClient);
}
else
{
character.Info.SetSkillLevel(skillIdentifier, level, character.WorldPosition);
character.Info.SetSkillLevel(skillIdentifier, level);
GameMain.Server.SendConsoleMessage($"Set {character.Name}'s {skillIdentifier} level to {level}", senderClient);
}
@@ -1181,6 +1181,10 @@ namespace Barotrauma.Networking
{
c.Character.ServerRead(objHeader, inc, c);
}
else
{
DebugConsole.AddWarning($"Received character inputs from a client who's not controlling a character ({c.Name}).");
}
break;
case ClientNetObject.ENTITY_STATE:
entityEventManager.Read(inc, c);